Wednesday, March 18, 2009
Goosebumps Books
If you thought some of these other delightful 90's commodities were franchising machines, you've yet to meet the monster of all monopolies. That's right, I used "monster" as a shockingly low-grade horror book pun. Just deal with it.
Children growing up in the 90s had a fascination with all things spooky. Shows like Are you Afraid of the Dark? and all sorts of novelized ghost stories cast a spell over young consumers and instilled in them an unquenchable hunger for all varieties of horror media. The king cresting this horror wave was R.L. Stine, a virtual book-miller churning out book after book laced with a satisfying mix of satire, humor, ripped-off story lines, suprise endings, and fright.
R.L. Stine wrote innumerable pieces of young adult fiction, but most memorable and exhaustive were those in his Goosebumps series. In an age where book series dominated the youth literature marketplace, Stine was among the few series creators who actually authored all of his own books without the use of ghostwriters. I guess you could call R.L. Stine the leading ghostwriter. Okay, even I can't handle that one. Moving on.
Goosebumps books were a gratifying balance of things of that our parents did and did not approve. On one hand, we were reading chapter books and unquestionably though unintentionally gaining some sort of literary adroitness. On the other, we were scaring ourselves silly with undiluted, unwholesome trash that was prime fodder to give us bad dreams and night terrors. It was like tricking your parents into thinking you were learning something, while deep down you knew you were up to no good.
R.L. Stine openly acknowledged that many of his Goosebumps plot lines were lifted from old-school horror exploits such as the Twilight Zone. Thankfully, as children in the mid-90s had limited or no knowledge of the existence of 1960s sci-fi television series , they eagerly absorbed
these plot lines as fresh and new. Regardless of the story origins, the books were fairly un-put-downable. Stine was the master of plot twists, particularly at the end of a story. Even once we had read enough books in the series to recognize when we were being tricked or misled, we always took the bait and were outraged to find all of our supposedly sacrosanct suppositions had been for naught.
The best (and let's be honest, worst) example of this is Goosebumps #26: My Hairiest Adventure:
While of course the major underlying premise of these books are their absurdity, this one ostensibly reigns supreme and unleashes some fairly ridiculous plot meandering (if you haven't read the book or simply can't yet recall, that "unleash" is another marvelous pun. Really, I swear.) In short, a group of kids find an expired bottle of self-tanner and naturally decide to engage in a group lather session. Soon thereafter, they discover that they are sprouting hair all over their bodies and (mistakenly) believe the tanning solvent is to blame.
Suddenly, he starts seeing dogs all over town sporting the same hair/fur and eye colors as his previously human companions. Not only is this a bit spooky, it certainly explains why we had to read page-long description of Lily's clear green eyes and sandy hair. To think I'd erroneously speculated that Stine had developed a crush on his charming 7th grade female character.
Long(ish) story short, our lovable and assumably human protagonists aren't really kids at all...they're (wait for it!)...dogs! Yep, dogs. The details are so ridulous I don't think I'll extrapolate any further and rather just pause that with that Stine-esque chapter-end cliffhanger and leave you to your own book-finishing devices. Suffice it to say, we were surprised, if not a little confused.
Such was the way of Goosebumps. Just when we believed we had it all figured out, Stine would throw in an alien friend or a giant blobular monster to throw us off the trail. The real beauty of these books were their window to escapism; they did not need to be grounded in reality or even make sense. We loved them unconditionally, and were even willing to accept dozens of unwarranted sequels.
Of course, like any profitable 90s franchise, books were never enough. Some of our favorite stories were adapted for TV by the now defunct Fox Kids network:
That's right, because what's more ominous in a series intro than manuscript pages flying dramatically out of an author's briefcase? We all understood that it was based on the book series, but thankfully producers chose to drive the point home with outlandish literality. Not to mention that the dog's glowing eyes look suspiciously like they were sloppily drawn in Microsoft paint. This baby's got Fox written all over it.
Despite the low-budget TV series, board games, and video game adaptations, the tried and true Goosebumps formula was in the books. While as adults we can certainly recognize the chintzy stories and plot twists, we can still appreciate our childhood worship of these books as sacred. Their adeptness at simultaneously entertaining us and scaring us out of our minds always kept us hungry for more.
So lay back, grab your tattered old copy of Night of the Living Dummy III, and take yourself back to a simpler time. A time when you were able to suspend your disbelief at the implausibility of not one, not two, but three families falling for the same dummy-comes-alive trick all over again. So long as each chapter formulaicly ends with someone letting out a bloodcurdling scream for no reason other than to set up a cliffhanger for the following chapter, all is right in the world.
Amazingly comprehensive reviews of Goosebumps books:
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Tuesday, March 17, 2009
Where's Waldo?
Oh, Waldo, how you continue to thwart our valiant search efforts. Despite your obvious penchant for flamboyantly candy cane striped red and white sweater/hat combos and your tendency to take along every possible piece of travel equipment on your obscenely crowded vacations, you still manage to boggle our minds with your mysterious whereabouts. In the original book, Waldo lugs along a walking stick, sleeping bag, mallet, drinking cup, binoculars, kettle, backpack, camera, snorkel, belt, another bag, and a shovel. Clearly, if he's going get lost in a crowd, he's got every imaginable amenity to walk, sleep, pound, drink, see, boil, carry, document photographically, dive, remain in pants, store more items, or dig his way out. That's right, it makes perfect sense.
Where's Waldo? originated as a British franchise under the name "Where's Wally?" Apparently, "Wally" is some sort of a British slang term that publishers feared would drive away eager young American Waldo-searchers with its distinctively red-coat recalling familiarity, so the only logical leap was to change the title to an equally unknown and unpopular name that in no way resonated with American youth. In our typical domineering American fashion, we pulled the rug from under the British Wally and U.S. Waldo sales quickly and consistently outstripped sales of the original. If that's not a legitimate way to assert our undeserved sense of national superiority, I don't know what is.
With "Waldo-mania" sweeping the country throughout the 1990s, there seemed to be no one without vested stake or interest in finding this bespectacled excursionist. There was something oddly if inexplicably satisfying about curling up with a big hardcover picture book and focusing on crowded, chaotic scenes until your eyes crossed. It wasn't just Waldo we were after, either; he brought with him a gang of of absurd cronies and/or nemeses. There was Wanda, Waldo's pal. Woof, his faithful canine companion. After that is where things got a bit weird.
There was Wizard Whitebeard, some sort of life coach/guru who was occasionally responsible for sending Waldo on his wacky expeditions. Then of course we had Odlaw, Waldo's bizarrely evil nemesis formulated from an inverted anagram of Waldo's name. He was nearly identical to the original Waldo only his clothing and glasses were of different colors, and he has a mustache. Even as children, we were aware that mustaches signified pure, unfettered evil (there was Hitler, Stalin, and Odlaw, and we were onto their mustachioed madness). We the readers were forced to infer that Odlaw was evil by his distinctive un-Waldoness, despite the fact that we never actually caught him doing anything more than lurking in the background.
And of course, there were the Waldo Watchers, because what bumbling vacationer would travel anywhere without their 25-member posse of lookalike devotees? That's right, Waldo had an entourage. These are clearly a cheap attempt by the authors to divert our eyes with Waldo-esque color patterns and hat-stylings, but were we really to believe that by the mid-90s Waldo had 100 faithful followers who joined him on every venture?
Silly characters aside, there were reasons that Waldo books held the top spot on the New York Times' bestseller list for a composite nearly-100 weeks. If nothing else, the books placated our parents with their hypnotizing ability to keep us unmovingly focused in a single spot for an extended period of time. Waldo had it all: books, comic books, cereal boxes, a short-lived magazine (with an impressive 2 issue run!), video games, and even a TV show. However, the plot-rich TV shows with only brief frozen-screen finding games interludes were never quite enough to hold our attention in the same way.
Despite the dozens of poorly-conceived franchising paths, the Where's Waldo? books were nothing less than a phenomenon. So long as we could continue our relentless searches for our beloved hero, all was right in the world. Like most 90s trends for children, the allure was not in the flashy effects or superfluous characters, but rather in the simplicity and forthrightness of the task at hand. There was no recapturing the magic of the moment of actually locating Waldo himself amidst a sea of impostors and villains.
So whether you grew up searching for Wally (UK) or Waldo (US), Valli (Iceland) or Walter (Germany), Effie (Israel) or Charlie (France), we were united in our common goal. No matter what you called him or where you lived in the world, we all knew Waldo as the greatest hidden holidayer of them all.
Monday, March 16, 2009
JNCO Jeans
What could possibly be more flattering than looking like you were standing in two giant logo-emblazoned, hem-dragging overturned denim buckets? No one seemed to bat an eye over the fact that each pant leg could easily house a family of four. JNCO jeans epitomized the rise of the pseudo-"street" poseur movement so beloved by 1990s middle class white kids. Their idea of the mean streets may have been a lemonade stand that refused to accept credit cards, but they could rock a mean pair of ultra wide-leg jeans.
With charming style names like "Mammoth" and "Fatboy," who could resist these grotesquely wide dungarees? The most offending specimens featured a whopping 50'' leg opening measurement, compared to the average 20-some inch leg openings on men's pants today. JNCO jeans also featured mutantly large back pockets that engulfed nearly the entire length of the pants:
JNCO jeans were a prime example of middle-aged marketing teams capitalizing on the 1990s-era growth of youth consumer buying power. With (oversized) pocket money to spare, kids of the 90s were a rapidly growing demographic over whose newfound purchasing power hungry marketers fought viciously. Ad executives spent a great deal of money convincing young people that JNCO jeans were emblematic of their unique sense of youth countercultural rebellion. In the mid-to-late 1990s, the JNCO brand claimed to "deliver[...] the hippest denim jeans and phat styles to satisfy the demands of even the most hardcore hip-hop, skater and music oriented sub-cultures." What, are you trying to telling me this wasn't written by real, live 1990s youths? But they spelled phat with a p-h! And they know of our desire to be "hardcore!" How did the JNCO ad team ever crack our cryptic youth slang code?
The brand epitomized the rising awareness amongst marketers of poseur skater culture. Suddenly, all it took was a pair of obscenely wide-leg jeans to brand oneself to a supposed teen subculture. Parents hated the tacky embroidered logos and the inevitable ratty,ragged hems resultant of the pant legs constantly dragging on the ground; their insistent disapproval encouraged young people that these pants were indeed an affront to the Man, despite the fact that He was the one producing them. The JNCO brand struck a chord with young clothing consumers, particularly with the company's comic-book magazine ad spreads featuring real-life JNCO jeans-wearing models in cartoon settings. Though the brand was originally formulated as a men's and boy's line, JNCO later added a women's line featuring similarly unfortunate wide-legged styles. These were equal opportunity jeans: determined to unflatter any and every type of figure, male or female.
The immense popularity of JNCOs proves that the 1990s were less about looking good and more about fitting in. Never before had an alleged subculture been so carefully calculated by the Man. No longer were our counter-culture trends originating from idealistic hippies or bitter Generation-X musicians. Rather, children of the 1990s unknowingly began to increasingly rely on grown-ups to dictate their trends. The definition of "cool" was more and more frequently prescribed by a group of adult business professionals sitting around a boardroom table. Young people seemed oblivious to the fact that badges of counterculture by definition should not cost $60 a pop. The tide of trend-setting was changing, and the Man was at the helm.
Nevertheless, JNCO jeans represented a paradigmatic shift in the way young people defined themselves. Suddenly, you did not have to believe in or even particularly care about anything particular to associate yourself with alternative youth culture. You could actually buy your way into tween-age rebellion in a way that was antithetical to all past counter-cultural norms. All it took was a willingness to be engulfed by enormous pants.
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