Thursday, May 28, 2009

Furby


Technology can be useful in mainly outlets. Growing technology has enabled us to add efficiency to production, precision to medical procedures, and expedite worldwide communications.

It can also make Furbies.

Popular science fiction books and movies would lead us to believe that robots are up to no good, and we've yet to see evidence to the contrary. I'm always nervously eying my Roomba vacuum, convinced it has a vendetta against me for accidentally feeding it so many carpet-based bobby pins. Sure, we've seen are a few kindly fictional robots in the mix (a la Rosie from the Jetsons), but generally we're taught that these robots want nothing more than to overtake us and render us terrified and useless.

Under close examination of a Furby, you'll likely find this scenario morphing into a frightening--though admittedly adorable--reality.

Declared the hottest toy of 1998 season, I was probably past the target age for these fluffballs but I was fascinated by their existence nonetheless. Here I was, thinking we were years off from the technology for a fully interactive robot buddy and suddenly, it shows up on toy store shelves speaking Furbish. Parents actually engaged in physical combat to secure Furbies for their loved ones, if that gives you any idea to just how desirable an in-house interactive robot was. It seemed that children everywhere wanted one, but no one had a clue what exactly these things did.

The lifeblood of a Furby is in a computer chip embedded in its fuzzy amorphous form, and it had several relatively clever functions. The thing itself was pretty unnerving. It was cheek-breakingly cheerful and alarmingly reactive to the world around it. Never before had a toy been equipped with the technology to hear, speak, move, and most notably learn. Meanwhile, I was out there accidentally starving Happy Meal Tamagotchis left and right, and felt generally ill-equipped to deal with such a needy toy.

In the Furby Care Guide, the Furbster himself is introduced as follows:

Hey! I’m FURBY! The more you play with me, the more I do!
I love to play and can tell you jokes, play a game, sing and even dance!
Bring me home today and I’ll be your best friend!

I don't know about you, but to me that sounds horribly, terribly, wince-inducingly frightening. That whole "Bring me home today and I'll be your best friend!" part is probably the creepiest thing I could imagine a toy saying to me. The whole thing reeked of Gremlins, and I knew I couldn't be trusted with one for fear of banishing it to a microwave-explosion fated doom.






Furby v. Gremlin






In general, the idea of having any sort of playmate with an on/off switch is a bit disconcerting. There was a sort of dichotomy behind those big, bulgy doe-eyes; in one sense, the things seemed cute and cuddly, but I had visions of it summoning legions of its Furby friends and storming my house, Bastille style.

They were, after all, oddly lifelike for something so foreign-looking. It had touch and auditory censors, enabling it to react to your tickling and verbal commands. The Care Guide claims that Furbies will pick up language in a manner similar to a human child, but in reality it was only capable of absorbing English. The Guide explains:

About My Personality
I speak Furbish®, a magical language common to all FURBY creatures. When we first meet, this is what I’ll be speaking. To help you understand what I’m saying, please use the Furbish® - English dictionary found in the back of this book. I can learn how to speak English by listening to you talk. The more you play with me, the more I will use your language.

I'm sorry, but if that's not one of the scariest things you've ever heard from a toy, then you obviously have suffered some serious childhood toy-related trauma. The instructions with this thing were so comprehensive, you sort of have to wonder how any children managed to play with them at all.

In case you were hoping to brush up on your Furbish, here's a handy little Furbish-to-English guide from the Furby Care manual:

If FURBY asks you a question, say either:
Yes [ee-tay]
Ok [oh-kay]
Yes, please [ee-tay-doo-moh]
No [boo]
No, thank you [boo-doo-moh]
No way [dah-boo]
I don’t understand*
* If you couldn’t understand what I said, I’ll repeat what I last said to you. I may say it a little bit differently, with more English, so that you can understand it better. If you tell me “I don’t understand” too many times, I’ll get sad and frustrated. Sometimes it’s best to be polite and pretend you understand – at least until I learn more of your language!

That last tip is probably the most frightening. What exactly happens when my pal Furb gets sad and frustrated? Again, visions of Gremlin-style debauchery are flooding my mindwaves. That's a pretty vague threat there, Furbs. What are you planning to do if I can't adhere to your standard of politeness? And, more aptly, do I really want my child's toy to become angry and disenchanted with my kid? That seems pretty cruel, considering it's supposed to be the other way around.

The thing also came with pages upon pages of clear, unwavable instructions on how to interact with your fluffy friend. For example:

How to ask "How are You?"
Say “Hey FURBY!” [Pause until you hear FURBY say “Doo?” “Yeah?” “Huh?” “What?” or “Hmm?”]
Then say, “How are you?”
I’ll tell you how I’m feeling.
Make sure you say “HEY FURBY! I love you!” frequently so that I feel happy and know I’m loved.

Geez, this thing is needy. Don't worry, though, there is refuge. Say you accidentally raise this thing to be super irritating, even more than usual. Well, have no fear, it's resettable:

If you would like to teach FURBY English all over again,
you can erase the current memory by doing a reset.
1. Hold FURBY upside down.
2. With the ON/OFF switch in the “OFF” position, depress
and hold the mouth sensor using your finger.
3. While holding the mouth sensor, switch the ON/OFF
switch to “ON.”
4. FURBY will say “Good Morning!” to confirm the memory
has been reset.

Now there's a good lesson for kids: if you don't like something, just hold it uside down and cover its air supply till it complies. Cute.

Of course, the marketers behind these knew how to make sure your kid wouldn't be satisfied with just one Furby. No, it was necessary to shell out the big bucks to buy it a friend. The manual explains:

FURBY Creatures Can Talk To Each Other! Here’s How!
If you want your FURBY to talk to another FURBY in Furbish®, just have them hug each other! Keep their tummies pressed together until their
eyes blink and they start speaking to each other. Once they begin speaking,you can separate them – but they should remain no further than 3 inches apart, facing each other. Keep your handy Furbish®-English dictionary close by to figure out what they’re saying!

It's uncanny the way this thing can seemingly read my nightmares. THIS. SOUNDS. TERRIFYING. Sure, your Furby can be social, just smush it into another Furby, watch its eyes blink in a vacanteerie manner, and they will soon begin plotting against you. What fun!


In 2000, Furby babies were released. Watch them interact and just tell me those things are not demonic.

If this isn't enough to freeze your blood in your veins, don't worry, there's more. I'm not just talking about the newer, more reactive incarnations, either. No, scientists have recently discovered real live Furbies nestled on an Indonesian island. All I can say to these scientists is, don't even think about pressing two of these babies together...one blink and we're all goners.


Check it out:
"Furby Fever" at The Onion
Full Furby Care Guide (source of above quotes)

Wednesday, May 27, 2009

Hey Dude


There was once a time when children's networks didn't feel they needed to dumb down their shows for a preteen audience. Unlike the Disney and Nickelodeon networks of today, classic Nickelodeon created teen-centric sitcoms that were funny and well-realized. Hey Dude was a classic example of this vein of solid comedic children's programming: it didn't rely on wacky gags or outlandish premises to drive its action. Rather, it took a simple believable premise and extrapolated from it a show worthy of our attention and admiration.

This admiration was fairly easily bought. After all, here was a group of teenagers doing what every kid dreamed of: spending a summer away from home, having a peer group of other attractive teens, and spending endless hours riding horses. It was sort of like an extended version of the Saved by the Bell summer beach specials, only it was set at a dude ranch. Essentially, the show took familiar character molds, placed them in an unfamiliar situation, and watched the humor unfold.

The show's underlying plot was fairly uncomplicated. Mr. Ernst, a nerdy but lovable New York ex-accountant and newly ex-husbanded, bought an Arizona dude ranch on a whim in the midst of a midlife crisis. Much to his son's chagrin, Mr. Ernst packed up and headed west with a humorously limited knowledge of dude ranching, whatever that is. His ranch, the Bar None, was staffed by a motley crew of teenagers assembled from across the country. Apparently, the ranch had once been owned by a reputable cowboy, and the staff was in for a hefty surprise upon the arrival of bumbling newcomer Mr. Ernst.

If that was not quite enough to draw you in, well, Nickelodeon had plans for all of you naysayers. This plan came in the form of one of the catchiest television theme songs to date. I dare you to listen to it and not spend the rest of the day replaying it in your head. Go ahead, give it a try:



What can I say, I warned you. If you're reading this incognito at work and would likely blow your cover with an impromptu outburst of loud western kid's TV show theme music, here are the convenient read-along lyrics for your perusing pleasure:

"It's a little wild and a little strange...
when you make your home out on the range.
So, start your horse and come alo
ng.
'Cause you can't get a ride if you can't hold on.
Singin' yippee kai aie ay. (Yippee kai aie
what?)
Like the cowboys say. (Sing it again now.)
Yippee kai aie ay.
'Till the break
of day.
(You'd better watch out for those man-eating jackrabbits... And that killer cacti!)
Hey Dude!
"

Under closer inspection, this song tells us absolutely nothing of value. Sure, it's vaguely Western-themed (largely evidenced by that "yippee kai aie ay") but the lyrics themselves tell us no story whatsoever. What man-eating jackrabbits? What killer cacti? Perhaps it would take a bit more investment in the show to rope you in (yes, that is a lasso joke, please take it as such).

Luckily, we had a wide range (I'm going to keep pointing out these puns, don't even try to stop me) of characters with whom to relate:


Ted: Our protagonist for no real reason other than his general egotistical frat-boy amiability coupled with a lack of other defining qualities. Well, outside of his rather remarkable good looks, that is. He was the real glue of the show, and his premature departure from the cast was an inevitable shark-jump. Luckily, he later returned to the ranch under shaky (read: ratings related) pretenses, but it was never quite the same.

In case that was somewhat lacking on the descriptive side, you can always refer to the following Ted testimonials:




Bradley: Hold on, back up here. Brad's a girl? But that's a boy's name! Just when you think you've heard it all. Don't worry, though, she's totally rich and we can therefore assume she can buy her way out of an ill-begotten fate of name mockery. See, you can tell she's rich because she wears designer clothes...at a ranch! Boy, this Brad sure is something. Luckily for Brad, she was a pretty stellar horse trainer, or else we would really have no clue what she was doing here. Additionally, her love-hate relationship with Ted just screamed playground flirtation:



Melody: Requisite goody-goody with all-American good looks (read: blonde). Sure, we may now know Christine Taylor as a relatively well-known actress and wife of Ben Stiller, but back then she was just our favorite 90s lifeguard this side of Baywatch. Melody also had a good deal of sexual tension with Ted, though none of us as children would have defined it as such.


Danny: Our small dose of diversity in this snowy white cast. I'm not sure if any of you have ever been to Tucson, but I can give you a hint that the show's ethnic balance is more than a little off. Danny is a Hopi Indian, which we know not only by his looks but also because his last name is Lightfoot. That's subtlety for you. Danny was always full of little tidbits of Hopi wisdom, because the 90s couldn't have a token non-white cast member without tying the major thrust of his character traits to his race.

In addition, there was Buddy (Mr. Ernst's young teenage son) who was mainly preoccupied with the undesirable skateboarding conditions of the desert. He was largely one-dimensional, but served as a sort of little brother character to the senior staff.

Later, a mysterious Jake, and later an even vaguer Kyle (quasi-related to ranch hand Lucy) were basically stand-ins for the Ted character after his exit from the show. They may very well have come from central casting for Teds, and served as the cousin Olivers in this unfortunate jumping of the shark. Ted's return was welcomed, but the show was already somewhat on the wane.

Regardless of any cracks in its sturdy foundation, Hey Dude ran a fairly solid few seasons from the late 80s to early 90s. Though it wasn't necessarily the sharpest or the most original, it was a little wild and a little strange, which in this case was enough to rope in a slew of little buckaroo viewers.


Check it out:
Hey Dude Episode Guide
Hey Dude Book on Amazon
Hey Dude on iTunes?

Tuesday, May 26, 2009

Ode to Discontinued 90s Food Products

Note: this image contains general snacks, not necessarily discontinued ones. It serves an illustrative purpose and therefore prompts no unnecessary mourning of delicious favorites like Combos and Hot Tamales

We all have a soft spot for the snacks we consumed during our formative years. In some cases, we may be left with actual bodily soft spots due to the sore lack of nutritional snack options. Regardless of their questionable merit, we craved these snacks with near-religious zeal. We can only now understand why our parents shook their heads in disbelief as we placed these items into our family's grocery cart; many of these foods, while admittedly delicious, were otherwise completely insane as concepts.

I suppose it's possible that major food production firms suffered from large-group drug use during product conception meetings, as that's probably the only passable explanation for any of these items making it past the, "Call me crazy, but I have an idea" stage. Under usual circumstances, the assembled group of professionals would agree that yes, that was indeed a crazy idea, and proceed with their days unaffected by the interaction.

Perhaps the 90s were especially generous to creativity. More likely, it was a time of shameless one-upmanship in marketing and reformulations of products. Regardless of the reasons, as children we were more than happy to reap the rewards of food companies' lapses in judgment. Though we may mourn their loss, their memories will forever represent to us a time when haute cuisine meant a good gimmick and a lively spokescartoon.

Orbitz


You know, I always dreamed of drinking a lava lamp. When told they were horribly toxic, I happily settled for the next best thing. The fact that this soft drink ever went into full-scale production is at minimum mind baffling. How exactly would one go about pitching an idea like this to the kind people at Clearly Canadian*?

"Feel free to stop me at any point if this sounds a little iffy, but what if we took our existing product, let it go flat and decarbonated, and then floated little mysterious balls of unidentifiable goo in them? I know what you're thinking, that sounds delicious, and I'm going to go out on a limb here and agree. These little gummy globulations are just the thing to put Clearly Canadian on the map. The beverage company, that is, I'm pretty sure the actual Canada is already on there in full clarity."

The gelatin balls were technically suspended by means of gellan gum, but no scientific explanation can play down the eeriness of these frightening floaters. I used to love these drinks, but in retrospect it seems more likely that I like the idea of them more than the actual taste. The drink itself was fairly benign, but it was pretty unpalatable to swallow little slimy orbs without fair warning of their entry into the mouth region.

Conveniently, Clearly Candian chose to blame you, the consumer, for the discontinuation of Orbitz. Apparently, we as beverage drinkers were unsure whether to eat, drink, or discard these balls. The company's investment in the beverage was luckily not for naught: they made a pretty penny selling their website domain name to the flight search engine of the same name.


Rice Krispie Treats Cereal





It's tough to determine whether or not these are indeed discontinued, but if still in production they are certainly in limited retail release. In the case of Rice Krispie Treats Cereal, at least the Kelloggs' people could justify this product with its sheer efficiency. Factories were already producing full size Rice Krispie Treats squares, so theoretically all that had to be done was breaking the treats into smaller bite-size pieces and adding an additional word to their cereal box packaging.

We all knew Rice Krispie Treats as a dessert, so imagine our surprise to find them amongst healthy fare in the cereal aisle. I took a shine to these immediately, though in reality it was probably the novelty of the product that appealed to me over its inherent value. Either way, I knew I loved Snap, Crackle, and Pop but hated plain old Rice Krispies, so I was glad to see my favorite characters branch out into more sugary territory.


Life Savers Holes



Again, this seems like a fairly accountable use of company resources. They're already making the candies, and we can only assume they're discarding millions of holes yearly to produce their trademark shape. Why not sell the contents of their factory trash? Unappealing as that may sound to us, they managed to market it in a way that convinced us that we were somehow getting something different while we were clearly just getting more of the same but in a new hard plastic container.

In the 90s, it was popular to reformulate popular foodstuffs into smaller, cuter, more animated versions of itself. Lifesavers Holes--and later M&Ms minis--featured ads depicting tiny candies frolicking carefreely, enjoying their tiny lifestyles. The Lifesaver Hole ads were actually a Pixar endeavor, which was pretty fancy shmancy for the time in terms of expensive advertising at the time.

Lifesavers Holes was able to capture an audience for a short period of the time as a result of flooding the candy marketplace with advertising, but kids caught on quickly that these were pretty much the exact same thing only less satisfying.


Surge



In the 90s, there was a huge movement toward marketing things as "X-treme!" Extreme sports were on the rise, and apparently required some sort of tie-in promotional beverage to endorse this madcap lifestyle. Major proponents of this extreme way of life spent much of their days skateboarding, wearing backwards baseball caps, mainlining adrenaline, and shotgunning cans of Surge.

Surge was marketed as X-treme! on the basis of its caffeine content, though under closer examination it was apparent that soft drinks like Mountain Dew actually contained higher levels of caffeine. In reality, the main thing that was extreme about the beverage was its repellent electric green color and coordinating logo. Unsurprisingly, parents often vetoed Surge as a source of unnecessary hyperactivity, making it all the more appealing to us. My friends and I used to have Surge-chugging contests at slumber parties, leading us to eventually have to downgrade these fiestas to simply "parties." After downing a 2 liter of Surge, sleep wasn't really an option.


Oreo-Os

Ah, dessert as breakfast. It was a beautiful concept, and kids were quick to hop on the cookies-in-the-breakfast-bowl bandwagon. The cereal's tagline, "The delicious taste of Oreo now in a fun-to-crunch cereal!" was unlikely to pull in any sort of parental approval ratings. The sugar content was outrageously, unjustifiably high, making them incomparably attractive to children while remaining the bane of every parent's trip to the grocery store. Sure, the things probably had a vitamin or two infused in for good measure, but in general this was really just a matter of cookies for breakfast.

Like its chocolate chip rival, Cookie Crisp, the cereal was a bit of a letdown on the cookie-likeness front. Cookie cereals always seemed to posess some form of unfortunate bitter aftertaste and abrasive texture. The Oreo people probably should have taken a page from the Rice Krispie Treats book and just crushed up some of their original product and called it a day. Unfortunately, this tampering with the sacred Oreo formula yielded less than oreo-tastic results. They did, however, later come out with the dubiously named "Extreme Creme" version which to its credit contained ample marshmallows. Unfortunately, conceptual cereal could only go so far without substantial taste credibility. Alas, it was adios to the O's.



Of course, some 90s snacks undoubtedly deserve further investigation and thus have been awarded full length posts for their sheer ridiculous existence. Luckily, many of them were featured here on Children of the 90s before I had any readers, so just think of it as new bonus reading material to munch on. Just remember to breathe a sigh of relief as a few of these are still around:


*Considered kind on the basis of Canadian citizenship alone.

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