Friday, July 17, 2009

Nickelodeon GUTS

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I've said it before and I'll say it again: the 90s were a simpler time. An age before text messaging, tweeting, and facebooking. A time when nations put aside their difference to battle in vaguely athletic harness-dependent events. A time when the greatest feat a kid could aspire to was to climb a giant heap of neon-lit scrap metal. A time when Mike O'Malley was still young and good-looking and not forever irritating me with his incessant plugs for Time Warner digital cable.

Yes, those were simpler times. Oh, how my friends and I yearned to be contestants on Nickelodeon GUTS. We were even willing to overlook that gross foamy yellow mouthguard we'd be required to wear. How's that for compromise? All we wanted was for British referee Mo to describe us by our chosen nicknames (I was partial to The Raging Tornado myself) and to describe our position on the coveted leaderboard.

Was that really so much to ask?

Unsurprisingly, this ambition never became a reality. Unless you count my boyfriend and I dressing up as a GUTS contestant and Mo respectively for Halloween. But I suppose you probably wouldn't, would you now.

There was nothing more I wanted in the world than to become one of these famed child athletes, immortalized for posterity in VHS form:



Unfortunately for me, the correct answer to "Do-do-do-do you have it?" was a resounding no. For three lucky kids per episode, though, this was their chance to shine. Literally. That snow that pelted them from the Aggro Crag was super sparkly.

Nickelodeon's GUTS ran from 1992-1995, with endless rerunning throughout the decade. The show was a sort of kid-based takeoff of the then immensely popular American Gladiators. Three kids competed against one another, clad respectively in their representative color of blue, red, or purple. Before each event got under way, individual contestants were interviewed (later, they aired pre-taped segments) in a little feature they liked to call "Spill Your Guts!"

The athletic events themselves took place in the Extreme(!) Arena, and were sometimes loosely related to actual sports. More often, they were elaborate tests of athleticism made possible through the use of harnesses, mouthguards, and well-placed safety nets. There were obstacle courses, wave pool events, and all sorts of extreme(!)-named events for the players to compete in. Mike O' Malley narrated, saying ridiculous things like, "He took to the water like a porpoise!" Then, for the official stuff, we cut to Mo.

Mo was a British referee/officiant who explained the leaderboards, points, and made official rulings on if a kid's toe was over the line. She also got to say official-sounding phrases like "Players will start at the sound of my whistle". First placers earned 300 points, second earned 200, and third earned a measly 100. Luckily for those kids, there were only 3 competitors, meaning everyone gets a medal.

Our good pals Mo and the then immensely handsome Mike O'Malley. Am I alone in this childhood crush or what?


Of course, these events were fun on their own but nothing in comparison to the awesomeness of the ultimate culminating event. The Aggro Crag (succeeded by the Mega Crag and later the Super Aggro Crag) was a mountain-type structure constructed of what we can only assume were dangerous sharp-edged deconstructed Nickelodeon sets.



Contestants were to activate the "actuators", which really just meant they were supposed to turn on some crappy touch light as they bounded up the almighty Crag. You have to admit, "actuators" sounds way cooler. Each third of the Crag was swathed in colored light corresponding to each player's representative color. This sounds like a pretty easy if completely unnecessary task, but the show threw in some special effects-type obstacles to sweeten things up. Avalanches, glittery snowstorms, flashes of lightning, and even nuclear flying crystals. Yep, that's right: nuclear flying crystals. Just like climbing a real mountain.

The first kid to the top of the Aggro Crag received 725 point, most often nullifying all of those other pointless preceding events. There was an eviable awards ceremony in which the competitors received their inevitable medals and the gold medal-winner was given a piece of the Aggro Crag. Admittedly, this plutonium-esque hunk of plastic looked pretty dissimilar to the Crag itself, but it was still arguably the most coveted piece of neon green plastic around.

To illustrate the desirability of taking home a piece of the crag, do a little Google search for something along the lines of "buy a piece of the aggro crag". On eBay, the site even comes up with alternative search suggestions for you, implying that numerous people search for "piece of the crag" and then follow that up with "GUTS aggro crag." These now-grown ups are still dying to get their hands on a piece of the crag. You know what they say: if you can't beat 'em, buy 'em.


In 1994, Nickelodeon produced an Olympic-style spinoff of the show entitled Global Guts, pitting kids from different countries against one another in a battle to prove superiority at Extreme Dodgeball and Wave Pool Kayaking. It's a competitive field, I know, so these segments were pretty tense. Kids came from places like Israel and Kazakhstan to prove their worth and earn a piece of the almighty Crag (by now, in Super form). Not only did this did the international competition add a new element to the show (particularly when we battled the forces of former communism on the rock climbing wall), the winner got to do a sweet flag-flying victory lap as well. Talk about doing your country proud.

Sure, Nickelodeon brought back a version of it as My Family's Got GUTS in 2008, but the era had passed. For the children of the 90s, that is. Those of us with as-of-yet-unrealized dreams of bringing home a piece of the Crag will suffer forever from unrequited semi-athletic accomplishments. Unless one of you happens to find a piece of it on eBay, that is.

Thursday, July 16, 2009

Toy Story


It's tough to imagine a time when computers didn't reign over every and any thing. Though the computer animation-less past seems distant, there was once a time before we bowed down to our benevolent microchipped masters. While now computer images are pretty ubiquitous in animation, just fifteen years ago it was a new and innovative technology seeking to revolutionize animation as we know it. Oh, and to tell us stories about cowboys and astronauts. Mainly the cowboys and astronauts thing.

While now Pixar is a booming enterprise churning out hit after adorable, heartwarming computer animated hit, back in the early 90s they were still in the startup category. Sure, it had been around 10-odd years or so, but it had yet to give us a full length feature film. In a decade that gave us Disney gold like Aladdin and The Lion King, expectations for animated movies were riding particularly high.

Luckily, the good people at Pixar delivered the goods. Pixar garnered some attention through their Oscar-winning short Tin Toy, a computer-animated film featuring a poor little abused tin soldier named Tinny. Tinny hides from his frighteningly abusive baby master and finds a slew of other quivering, humorously traumatized toys. Thus began the initial spark of the idea for Toy Story, which was at first set to star our pal Tinny. In the likely case that you've never seen the 1988 Pixar short film, here's your chance:



Pretty impressive for 1988, no? Sure, everything's a little wobbly and the action's a little choppy, but overall a valiant triumph for our friends at Pixar. Once the deal was signed to develop a feature-length film, producers updated their initial conceptions of the characters and Tinny morphed into the flashier astronaut Buzz Lightyear. All seemed to be going swimmingly for the Pixar folks.

Until, of course, big bad Disney came in and crushed their adorably lifelike computer-animated dreams. The script was going through a too-many-cooks scenario, suffering through innumerable rewrites and changes. In 1993, Pixar presented to Disney series of storyboards backed by a rough soundtrack. The work-in-progress featured seriously hostile and bitterly sarcastic incarnations of Buzz and Woody. Not exactly the kind of characters you'd go home and beg your parents for expensive video games of their further exploits.

Needless to say, Disney hated it. In fact, they really, really hated it. So much so that they put the kibosh on production. After some begging and pleading, the Pixar team was given an ultimatum: turn this film into something that will put butts in the seats or you're out of the game.


Original storyboard panel from Toy Story. We can only assume this frame depicts the original a-hole Woody.


Disney was also clear about its aims as financial guardian angel: the movie better be a serious cash cow. Disney was seeing falling ticket sales and saw computer animation as a potential vehicle to rev up their sales. One of Disney's major requests (and criticisms of the first draft) was that the movie appeal to both children and adults. Back at the drawing board, Pixar developed quirky little personalities for a slew of toys baby boomers (read: the people buying the tickets) would relate to: GI Joes, Slinkys, Mr. Potato Heads, and so on. With a renewed sense of purpose, Pixar set out to get back on track with the project.

Scrapping much of the initial work, Pixar's animators and writers worked diligently to make the movie stop sucking so horribly. Enlisting the virgin voice talents of Tom Hanks and Tim Allen, the movie began shaping up. By the time of its 1995 release, the film had been sufficiently desuckified and far surpassed Disney's expectations by becoming a runaway success.

After so many reformulations, rewrites, and re-animations, Pixar somehow managed to pull it off. The movie told the story of Woody, a walking, talking cowboy toy who reigned supreme as favorite toy in Andy's bedroom.



Unfortunately, someone a bit more heroic was lurking in the wrapped birthday gifts. Woody is displaced by Buzz Lightyear, a newer, flashier astronaut toy. Really, much flashier. I mean, the guy had lights. How do you even compete with that when your main claim to fame is a pull-string with a few crappy recorded phrases? As you can imagine Woody becomes incredibly jealous, aiming to eliminate Buzz and once again reclaim his throne as top toy.




Meanwhile, horrifyingly terrifying toy torturer kid next door Sid is blowing up army men and reconstructing doll/robot hybrids. Buzz vows they will give him his comeuppance, but the other toys are justifiably skeptical. I mean, did you see Sid? That kid is scary, man.



Woody and Buzz get lost on the way to a family outing to Pizza Planet, but manage to stow away in a delivery truck. Buzz mistakes the claw machine for his spaceship and the two are stuck inside. They are unluckily captured by the sadistic Sid, and forced to bear their fate with plastered-on painted grins.



As you can imagine, hilarious antics ensue and the pair are forced to buddy up to battle Sid Vicious and his evil dog Scud. Buzz finds out he's just a toy, not the real Buzz Lightyear as he'd originally imagined. Yadda Yadda Yadda, heartwarming bonding and a daring rescue mission later, the toys are again safe and sound in Andy's house. A happy ending, minus a new puppy with untapped toy torturing potential.

The film was an enormous critical and financial success and spawned an extremely popular sequel. So popular, in fact, that its financial input outstripped the original's by over $100 million. Now that's popular. And lucrative! Color me impressed, then computer animate me so I can get in on some of this cash.

Though Pixar has since moved on to new things, our Toy Story pals are far from forgotten. In fact, they will be returning to a theater near you sometime around summer 2010. Here's the trailer to hold you over until then. They're hyping it up a lot, which is hopeful. This extremely long-awaited sequel comes so late in the game that Andy is headed to college. My, how the computer animated years fly by.

Wednesday, July 15, 2009

Beavis and Butthead


As I sit here watching a can't-take-my-eyes-off-this-trainwreck marathon of MTV's 16 and Pregnant, I have to wonder what exactly is going on at MTV. First Date my Mom, and now this? What happened to the far-superior, significantly less lazy programming of my day? Back when I was a kid, MTV had a little intelligence, didn't it? And before you say something, yes, I'm old enough now to get all crotchety about this. Before you know it I'll be hiking my pants up to my eyelids and complaining about that damned newfangled rock music.

While I reminisce about my MTV glory days, I accidentally contradict my inital proclamation of the golden age of intellectually stimulating programming by entertaining the notion of the show Beavis and Butthead. I know, I know, I should be mentally conjuring something more promising for my things-were-better-in-my-day argument, but I can't help it. After all, I already wrote about Daria, who more than cornered the market on intelligent, sharp-witted MTV original programming. And since Daria spun off from Beavis and Butthead, I can only hope this reflects on the quality of Beavis and Butthead themselves. After all, that little delusion is certainly easier than admitting a teensy bit of hypocrisy.

Anyhow, the series featured its eponymous cartoon stars, deadbeat high schoolers with a shared penchant for extreme obnoxiousness.


Despite their young age, for some reason we never really encounter any sort of parental figures. Beavis and Butthead were pretty single-minded, er triple-minded. Their lives revolve around the pursuit of chicks, nachos, and hardcore heavy metal. After all, what good would heavy metal be without a side of chicks and nachos?

That was pretty much it. Oh wait, did I mention that Beavis had a ridiculous alter-ago named The Great Cornholio? Because that part is sort of important. Whenever Beavis got all hopped up on caffeine and sugar, he morphed into El Cornholio and began seizing up and speaking in tongues. That's normal, right? He raises his arms Evita-style, puts his shirt over his head, and in a vaguely Spanish accent declares boldly, "I am Cornolio!" Sometimes just for kicks he'd also discuss the need for TP for his bung-hole. Oh, and he comes from Lake Titicaca. Heh.

Observe, a montage:



If you sat through that full two minutes and 17 seconds, bravo. You have an extremely high threshold for pain and under-the-skin irritants. Kudos.

Butthead (first name Butt, last name Head) was more of a charmer with his signature, "Hey baby". Who could resist that alluring cad? Between the braces and that adorable "heh heh, heh heh" laugh, I can't settle on a best feature.

And...that's about it. They have a neighbor and a teacher or two who sporadically show up as supporting characters, but generally it's just the two of them wreaking widespread havoc. They occasionally are employed at fast food joint Burger World, though their general incompetence in a long-running theme. Behold, their general slackerish incompetence:



As you can probably gather, the appeal of these characters was baffling. For some reason, the show ran an astounding seven seasons. SEVEN. Meanwhile, gems like Freaks and Geeks run for one. Riddle me that one, nineties kids. Riddle me that. I'm sorry to say I'm a bit ashamed of our collective inability to appreciate witty shows in favor of cackling over a couple of oversize-headed kids in Metallica and ACDC t-shirts. For shame, children of the 90s. For shame.

Beavis and Butthead wasn't all stupid, of course. Beneath the veneer of rudeness and outright obnoxiousness lay a thinly concealed layer of social commentary and witty observations. Of course, B&B themselves were too oblivious to make these observations themselves. Rather, the social criticism was tied to the fabric of the show, emphasizing the stupidity, laziness, and anti-intelligence of youth culture. It was a pretty multi-faceted approach at social commentary, though it probably didn't do much for viewers in terms of elevating youth culture. If nothing else, it probably taught many of them to light stuff on fire and delight in general idiotic mayhem. Maybe I'm just a cynic, but I think that qualifies as missing the point.

It wasn't all fun and games for MTV, though. A young child burned down his family's mobile home, purportedly influenced by Beavis's maniacal obsession with lighting things on fire. It was certainly tragic, though you have to wonder where the boy's parents were during this whole thing. As with other controversial shows, movies, and games, parents often expressed outrage that these characters were being portrayed as an idealized example.

They weren't, of course. It was a pretty thin argument. MTV began running a caveat before the show, saying:

Beavis and Butt-head are not role models. They're not even human. They're cartoons. Some of the things they do could cause a person to get hurt, expelled, arrested, possibly deported. To put it another way: Don't try this at home.

At the end of the day, that was the moral of the story. They weren't humans. They were cartoons. They weren't people to aspire to emulate, they were fictional characters and moronic ones at that.

Beavis and Butthead got the full-length feature treatment in Beavis and Butthead Do America, where they continued to terrorize the nation with their unapologetic stupidity:



The movie boasts a surprising 72% positive rating at rottentomatoes.com, suggesting that perhaps their juvenile sense of humor was enjoyed by more people than would care to admit it. Like any guilty pleasure, B&B provided us with laughter for things that we knew deep down we probably should not find funny. But we did. Because it was funny. Beavis and Butthead may have been a pair of music video-ragging idiot savants, but they were a lot more perceptive than people gave them credit for. Inadvertently, that is. The show was ripe with contradictions, but then again, so is real life. Heh heh. Heh heh.

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