Tuesday, October 20, 2009

Don't Tell Them It's Educational....


With the rapid rise in household personal computer ownership throughout the 80s and 90s, children faced an entirely new arena of play to conquer. While kids may have viewed computers as a new uncharted frontier of free play, our parents and teachers were somewhat the wiser in regulating our zeal. Computers, they realized, were a perfect tool for tricking kids into learning material that would only otherwise be absorbed against their will. This backhanded approach to learning may not have been a perfect system, but dammit we would learn our multiplication tables and enjoy it.

Computer game manufacturers released heaps of educational titles cleverly disguised as amusing games. Bright colors and flashy animations effectively distracted children from the realization that they were indeed learning, and in their spare time to boot. Sure, we had an inkling deep down that these games were more substantial than our usual trivial fare, but throw enough Troggles or buffalo hunting into the mix and we were putty in your education-molding hands.

Whether in old-school Macintosh computer labs at school or on our crappy primitive homebound PCs, we collectively spent countless hours playing educational computer games. Parents and educators were usually pretty adept at remaining tight-lipped over the educational nature of the game, leaving us to our delusions of frivolous game play. As far as adults were concerned, what we didn't know couldn't hurt us...and it may just help us pass a geography test along the way.


Oregon Trail



Oregon Trail was the classic 80s and 90s educational computer game. It was a pioneer (this pun may be too horrible even for me) in its field, teaching children everywhere about the Westward bound wagon trains during our love affair with manifest destiny. The game was chock full of kid-friendly elements that easily outweighed our distaste for all things educational. For one, we got to name the characters after ourselves, meaning when our friends died of dysentery along the way we could write mean things on their editable tombstones. We got to pick our professions, make little computer-based lives for ourselves, the whole shebang.

The real appeal though was in the hunting portion of the game. If you weren't naturally sadistic in your youth, Oregon Trail was enough to bring out your inner puppy kicker. Whether you were into the challenge of shooting down a skittering squirrel or you preferred the Native American-decimating cultural significance of killing the snail-paced, monolithic buffalo, the hunting segment had something for everyone. Yes, our wagon could only hold 100 measly pounds of meat and we'd killed a whopping 1430, but we could always hope for one of our wagon-mates to get the measles and clear the space for more sweet, sweet buffalo.

To read the full Oregon Trail post, click here



Math Blaster



The game's producers had actually the audacity to put the word "math" in the title. The jig was up, we knew this was arithmetical. They did, at least, have the minor courtesy to include a video game word like "blaster". Do I get to kill math? Explode times tables in a fiery haze of unbridled and highly potent explosives? I guess I'd just have to play and find out.

It didn't turn out exactly as I hoped, but I did get to be a Blastronaut, which at least won major points in creative wordsmithery. The game itself was a essentially a school math worksheet cleverly disguised as a fast-paced game. Solving math problems earned you valuable ammo in your space blasting quests, which certainly came in handy when firing the lasers.




Storybook Weaver



I should have seen through this one, but I was totally fooled by its veneer of fun and whimsy. Storybook Weaver was not really a game at all, but a means of encouraging children to write and illustrate their own stories on the computer. In short, was an imaginative kid's dream. The possibilities were endless--well, almost endless, as we were limited by the available illustration graphics to augment our woven stories.

The best means of circumventing the educational aspect, of course, was to focus mainly on the illustrating process. With scores of backgrounds, characters, and design elements to choose from, it was like the world's most exciting and interactive sticker book. Even just reminiscing about it makes me yearn to drag and drop some princess images.



Where in the World is Carmen Sandiego?




Broderbund released the first Carmen Sandiego games in the mid-80s, launching a vast and imposing educational game franchise. The creators' original aim was to get kids pumped about using the almanac; the first version was even released with a companion almanac included in the sale. How this premise managed to grab the attention of young people is a true testament to the entertaining nature of the game because let's be real here. Almanacs? Really?

The game featured elusive jewel thief Carmen Sandiego, who we were meant to capture and arrest in her globetrotting travels. We could interview bystanders and call CrimeNet, collecting clues and traveling from Kiev to Carolina in hot pursuit of our scarlet-hatted target while avoiding her VILE henchmen. The mystery element was more than enough to make us forget that this was essentially a map study session.



Reader Rabbit



Again, the titular focus on reading was enough to make us suspicious of this one, but it was admittedly pretty fun. The initial version was very simple, focusing on simple letter recognition and sounds, but they quickly released more advanced versions for a wider range of ages. We played some little games to form words, we got to watch some cute little animations with a little song and dance thrown in, everyone won. Unless you couldn't spell. Then you were pretty much screwed.



The Incredible Machine



Puzzle and strategy games were also pretty effective educational tools, particularly if they came in such a kick-ass cool form as The Incredible Machine. Each phase of the game gave us a delightfully eclectic assortment of random objects and charged us with completing a simple task using the implements at hand. I'm telling you, I could spend hours figuring out how to light a candle using a bowling ball and a medium-sized pulley. This game could seriously pull you in, especially when it teased you with the many near-miss solutions where you almost get the water in the bucket but then it spills all over the floor and ignites your electrical cord. Damn.


Living Books

Exactly what it sounds like. These would probably not hold the attention of today's technology-hungry overstimulated children, but they were quite a revelation to those of us who knew books only as a collection of paper pages bound with a spine. I am pretty sure that watching the Living Book version of Stellaluna would still amuse me equally as much as back in my third grade computer lab days.



Mavis Beacon Teaches Typing



Believe it or not, once upon a time typing was not an innate inborn skill we possessed from the tender age of three. While today's kids' fingers may fly over a keyboard, we needed a little guidance in the right direction. I'm not sure who Mavis Beacon is, but she has truly had a profound impact on my life. Are you out there, Mavis? I want to thank you.

Mavis Beacon was not all fun and games, though it was part of it. We had to complete a series of tasks and tedious drills before we got to move on to any of the fun stuff. By fun stuff I mean typing sentences to make a car race or typing number values to represent a grocery store checkout. Come to think of it, that doesn't sound that fun at all. Regardless, it seemed like a pretty worthy endeavor at the time. I even printed out the certificate displayed onscreen when I reached 30 WPM. Now that would be a great display piece for my office.


Number Munchers





Mmmm, numbers. Delicious. Well, at least they were to our Muncher pals, who greedily gobbled them up just as quickly as our nimble little fingers could identify multiples of nine. We did have to contend with those pesky Troggles, the imaginatively designed monsters who stalked the board in hopes of digesting our little green arithmetic-solving agent. If you aptly outsmarted the Troggles and managed to maneuver your way to the next level, you got to watch a little animation depicting your inevitable triumph over the evil Troggle. Good times.

To read the full Number Munchers post, click here



Some people criticize the "make it fun" approach, dismissing it as an ineffective means of teaching. I resent that assertion, though. Sure, while researching Number Munchers for this post I briefly played the free version online and found I don't know what a prime number is, but that's not the point. The point is that I played these games day in and day out without parental intervention. I actually wanted to learn. These games were no substitute for actual classroom-style education, but they were a nice change of pace from drill-and-test. At the end of the day, if we were motivated to begin some supplemental learning unprovoked, everyone was pretty happy.

Monday, October 19, 2009

Home Alone


No real-life fantasy can even begin to compare to the glory of parent-free burglar-thwarting amazingness that is Home Alone. Even the most imaginative of children lack the capacity to dream up a scenario so perfectly aligned as to leave you both completely free to wreak havoc on your own home as you see fit and act as the hero. In child imagination-run-wildland, it's pretty much the perfect crime.

Many of us have a soft spot somewhere in our hearts for Christmas movies. I'm pretty sure it's congenital. In the case of Home Alone, however, Warner Brothers gave us the ultimate one-two punch: a heartwarming family Christmas movie with a heaping helping of general kid mischief. The film's iconic nature was no accident; it was written and produced by cinema auteur extraordinaire John Hughes. The man who gave us classics as National Lampoon's Vacation, Ferris Bueller's Day Off, and Sixteen Candles found his most financially successful project in Home Alone.

The film also acted as a star vehicle for Macaulay Culkin. While Culkin had acted in previous movies such as Uncle Buck, it was Home Alone that ultimately gave him the elite status of bona fide breakout child star. Home Alone largely hinged on Culkin's solo scenes, in which his well-timed humor and general adorableness won over audiences worldwide. Kids everywhere wanted to be his character Kevin McAllister. We got our chance, too, when Nintendo released the Home Alone video games as part of the fast-growing franchise.



Home Alone revolves around the bustling McAllister family, a large clan who gathers to fly together to Paris for the Christmas holiday. In the chaos and stress of transporting the entire family from the house to the airport in the morning, the McAllister's completely forget about Kevin who has been banished to the third floor as punishment for his behavior at the previous night's dinner. Upon receiving his punishment, Kevin wished that his family would disappear. Incredibly, he wakes up the next morning to find that his wish is reality. Not a bad deal, overall, when you're an eight-year old kid yearning for a little space.

Almost immediately after boarding the flight, Kevin's mother Kate (played by one of my personal favorites, Catherine O'Hara) muses that she is certain she's forgetting something. After ticking through her mental checklist, it finally occurs to her that she's left her eight-year old son alone at home. Oh well, at least they remembered to lock up and set the alarm, right?

Kevin's totally reveling in his new found freedom, indulging in junk food, jumping on the bed, and generally causing destruction and mischief within the confines of his lonely house. His carefree parentless lifestyle is interrupted by the Chicago Police, upon whom his parents called to ensure his well-being and general not dead-ness. As if that weren't enough to shake things up, he also discovers that the infamous "Wet Bandits" burglar duo is headed his way on a rampant crime spree. Talk about your bad luck.

Kevin ingeniously devises a defense system made up of elaborate booby traps. Sure, it's a little violent, but come on, these guys are criminals. We don't see little Kevin bopping his mom on the head with a hammer or anything. As long as it's directed toward the bad guys, a little violence is A-okay in setting an example of angry revenge for children. Really. It's a commonly understood rule. Regardless, Kevin must be some kind of genius to come up with this stuff. Here's a little comically soundtracked montage someone (not me, of course) put together on YouTube of the general anti-robber mechanisms:



Needless to say, that stuff looks painful. It was all pretty slapstick, though, and in good fun. We never really thought these bad guys were going to shoot up the place, leaving a mangled Kevin in their wake. We knew our hero was safe and sound, and probably more dangerous than Harv and Marv (our merry burglar men) combined.

Simultaneous to all of this anti-burglarizing, there's also a subplot involving allegedly creepy neighbor Old Man Marley. The kids in the neighborhood are convinced he's offed his family, so imagine Kevin's surprise that he's actually a lonely old man painfully estranged from his son. Marley and Kevin become unlikely friends, and Marley even swoops in and rescues Kevin from a rather inextricable burglar-induced jam. All this sweetness and togetherness leaves Kevin ready to reunite with his parents, hopeful for their return.

On Christmas morning, Kevin wakes to find his mother and later his whole family returning just in time to celebrate the holiday together. Magically, there's no evidence of the break-in (save for one of the intruder's flashy gold teeth) of the family's none the wiser to Kevin's solo antics. Marley and his son reunite per Kevin's insistence, and all in all, it really is a wonderful life.

It wasn't the most probable of plot lines, but it sure did leave an indelible impression on moviegoers. The film became one of the highest grossing ever, showing you don't need flashy cinematography and Oscar-worthy acting to be a resounding success. All you need is a mischievous little boy, some injury-prone robbers, and one semi-creepy but inevitably lovable old man, and you've got yourself a winner.

Friday, October 16, 2009

90s TV Shows Based on Young Children's Book Series



There are only so many ideas in circulation at one time, so sometimes we've got to work with recyclable materials. Luckily for children's television programming producers, there was a wealth of ideas available in the juvenile literary world. Armed with familiar and much-beloved characters, these shows were near-guaranteed successes as children were eager to see their favorite storybook stars yukking it up on the small screen. Here are just a few of our once book-bound friends who made the leap from two-dimensional picture to, well, okay, two-dimensional picture. But, you know, with sound and animation.


Arthur



Who better than an anthropomorphic talking preteen aardvark to teach children life lessons? I really can't think of any superior alternative. Well, unless maybe you also threw in some monkey and rabbit pals. That would be the cherry on top of the talking animal role model cake.

Marc Brown began writing Arthur books in 1976, publishing the bulk of his cutesy aardvark-centric stories throughout the 80s and 90s. Brown was especially adept at slipping in a convenient pro-literacy and library friendly agenda, skyrocketing the books to popularity in schools and public reading settings. There's nothing a library loves quite as much as a book that loves libraries. It's just really the most perfect fit. I mean, for God's sake, the main character's last name is Read. How unsubtle can it get?

While the books had been enjoying a wave of popularity for a couple of decades, 90s kids were treated to an extra special supplementary means of Arthur enjoyment. In 1996, the Arthur TV series premiered on PBS, the Mecca of educational children's television entertainment supported by Viewers Like You. PBS did not disappoint in their interpretation of the new book classics, providing a series that was enjoyed by children and adults alike. Even those kids who veered into the gray area of a little too old for kid's shows often watched the show in secret, delighting in the clever wit and catchy reggae theme song performed by Ziggy Marley.

The books were delightful to children throughout the 80s and 90s not because of their exciting, fantastical nature, but because Arthur was just a regular third grade boy--er, aardvark--who suffered the same daily humiliations, irritations, and apprehensions as the rest of us. His sister DW was a total pain in the ass, he has a baby sister and a playful puppy, and deals with the daily dilemmas common to third grade Suburban life. Not to mention the show pulled guest voice actors like the Backstreet Boys, Joan Rivers, and Alex Trebek. Not bad for a show aimed at 8-year olds.



The Magic School Bus



What kid doesn't love a happy trip to imaginationland? A vehicle to get there is always useful, so when author Joanna Cole offered us a magical schoolbus, we were all more than willing to jump on board for some good ol' fashioned imaginary field trips. Plus the TV series was Canadian. How much more inviting and welcoming can you get?

As was the standard for 90s educational television program, the cast was composed of one-off token members representing a virtual rainbow of animated diversity. We had the Jewish kid, the Black kids, the Irish kid, the Mexican one, the Chinese one...pretty much if you can name an ethnicity, one of its well-spoken young representatives had a reserved seat of the Magic Schoolbus. The group was led by the eccentric frizzy-coiffed Ms. Frizzle, voiced by Lily Tomlin. We followed our bus-bound friends as they entered the human body, blast into space, or through the water cycle. Oh, and did I mention Danny Tamberelli voiced the Jewish kid and the Mexican kid was Jason from Mean Girls? I'm not really what else you could ask for from a kids' show. Oh, except maybe a theme song performed by Little Richard. I know I'm sold.



The Busy World of Richard Scarry



There's nothing quite like a warm fuzzy value-laden story starring anthropomorphic animals to convince parents to let the TV babysit their kids for a half hour or so. I'm pretty sure if I were a parent on the fence about letting children's TV programming play nanny, seeing that little worm driving an apple car would undoubtedly push me over the edge. It was fast-paced enough to keep children entertained, featuring three mini-episodes in each show. Since kids are not exactly known for their ability to sit still and patiently enjoy audiovisual media, there was more than enough material to satiate them.

The stories focused mainly on the Cat family, made up of Huckle, Sally, Mother, and Father. For no good reason, they cohabited with Lowly Worm. You know, because everyone knows that cats and worms are natural compadres. We also had police officer Sargent Murphy, the chronically unemployed and banana-desperate Bananas Gorilla, and the dumpster-diving friendly trashman Mr. Fixit. It was an eclectic bunch, but they were admittedly chock-full of talking animal wisdom and values. If nothing else, it sure beats what passes for children's programming these days. Send one of those Yo Gabba Gabba critters up against Lowly Worm and his applemobile and I'd put my bets on wormy.




Little Bear



Speaking of tedious sanctimonious children's programming. He's cute and all, but he just has so many feelings. The books were pretty sweet, though no one would declare them overly creative. With animal characters aptly named Duck, Owl, Hen, Cat, Mother Bear, Father Bear, and Little Bear, they weren't exactly breaking new ground here. For no reason at all, there was also a little girl named Emily and a skunk named Marshmallow. Just go with it.

Like The Busy World of Richard Scary, each Little Bear episode featured three vignettes. Our titular character is a curious shoeless six-year old little boy bear who provides the childlike perspective. The show has a sort of old-fashioned feel, though it premiered in the 90s. Our characters hand-knead bread by candlelight, so perhaps they're not the most relatable characters for kids. Then again, they're also bears, so we can probably just let that go.




The World of David the Gnome



Based on the children's book The Secret Book of Gnomes, Daivd the Gnome is a Spanish television series later dubbed in English and narrated by our pal Captain von Trapp. You know, from the Sound of Music? Anyway, the show introduced us to the curious world of gnomes, a miniature community of half-foot tall pointed-hat sporting little people who lived in forests, farms, or gardens. These little guys were hundreds of years old and full of a fun type of gnome-specific wisdom that only children can appreciate. Because looking back, I think I'm just too jaded to appreciate this kind of stuff anymore. Back in the day, though, with my thriving imagination, I was all over this stuff.

Our buddy David the Gnome (Tom Bosley!) is a forest-dwelling gnome in the medicinal healing mold, doling out acupuncture and hypnosis to his gnome neighbors. He's got a wife named Lisa, his best friend is a fox, and his family is forever being pestered by local trolls. At the time, it made perfect sense, believe me. The show had environmental undertones, with the gnomes charged with picking up after us selfish and uncaring humans. Damn humans. We're so cruel and we have no sense of appreciation for primary colored pointed hats.



The ideas may not have been original, but most of the stories translated pretty well to television. The shows also had the effect of easing our parents' guilt of parking us in front of the TV with the hope that it might inspire us to someday pick up the book itself. So what if all we came out with was an encyclopedic knowledge of children's TV theme songs? The point is that they tried.

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