Monday, January 11, 2010

Barney the Dinosaur

When you look back wistfully on beloved characters from your childhood, you may notice that some of their back stories were a bit questionable. As a child, I would never dare have questioned the existence of a towering overly jolly purple dinosaur who resided in the abstract realm of our collective imaginations. He could only spring to life from his miniature plush toy existence if we just believed. Too bad when our parents bought us an official licensed Barney stuff toy and we tried to imagine him to life, nothing happened. The power of our actual imaginations had been dulled by the glittering allure of television entertainment. It was a lot easier to watch kids imagine something than to go through the whole ordeal ourselves. So thanks a lot, Barney and Friends. Our parents spent $24.95 on this stuffed Barney and it won't even come alive and interact with us. Sheesh.

Truth be told, Barney's habitation of our imagination was nothing new. Kid's shows have been featured imaginary characters for generations. It's pretty much par for the course for adults trying to make a buck off of children's natural sense of wonderment and naivete. Usually, though, it didn't come out quite as sugar drippingly sweet as Barney and friends. The fact that our friends at Guantanamo use Barney's signature "I Love You" played on loop as a form of auditory torture to detainees probably says it all; I can imagine our parents felt the same way after hearing it blaring from our television sets for the 12th time that day.



That song has a way of lodging itself in your brain to a place where you can't seem to wrangle it free. So, sorry, readers. If you've even begun to inwardly play the song, you're pretty much stuck with it for the day. I guess that's just the power of imagination coming back to bite you in the butt. Tough break.

The Barney the dinosaur character premiered in 1987 in a series of videos called Barney and the Backyard Gang. My family owned these videos, and I played them into the VHS reel was sputtering to cough out its last whirring rotation. I yearned for an imaginary dinosaur friend and accompanying backyard gang with whom I could put on talent shows and have campfire sing-alongs. In my reenactments, though, I pathetically had to imagine not only my dino pal but also summon a nonexistent gang of backyard pals. While now the suggestion of a backyard gang sounds pretty threatening, dangerously proximal, and somehow involving meaningfully-colored bandannas, at the time it seemed like a warm and inviting proposition of friendship.



Barney and the Backyard Gang was adapted for television as Barney and Friends in 1992 as part of the PBS kids' programming block. The show quickly caught on and became a phenomenon for small children. Like many things that appeal to small children, the show was chalkboard-scratchingly irritating to the rest of the world. To justify its presence in our home despite being generally repugnant to anyone over the age of eight, the show's theme song lauded some hefty promises set to the toon of Yankee Doodle:

Barney is a dinosaur from our imagination
When he's tall, he's what we call a dinosaur sensation
Barney teaches lots of things, like how to play pretend
A-B-Cs and 1-2-3s and how to be a friend!
Barney comes to play with us, whenever we may need him
Barney can be your friend, too, if you just make believe him!



Once your adult self has quelled the inevitable gagging from reading these sickly sweet sentiments, consider the educational value of Barney. Yes, the theme song extols Barney as a sort of teaching jack-of-all-trades, bestowing timeless wisdom onto eager young devotees worldwide. Kids may have fallen for his insidious purple charm, but a fair proportion of parents weren't buying it. While they may have sung Barney's praises for his ability to keep their children glued to the TV while they conducted some household chores, they weren't wholly impressed with his purported dissemination of important life lessons.

As a character, Barney isn't a bad guy. He's generally a pretty positive role model for children, save for the fact that he's imaginary and a dinosaur. He's upbeat, optimistic, and an all around decent dinosaur. Barney's relentless cheerfulness, however, has been the subject of critical scrutiny. Some critics claim Barney's overly positive spin on life and lack of attention paid to any negative life experiences could numb children to real emotion. This claim is pretty ridiculous, assuming that the children in question are exposed to any other life experiences than their Barney videotapes. Sorry, researchers. You can try to take down Barney, but he'll just continue his reign of jolly terror. You can't win that easily.

The television version of the show features a different group of kids, continually cycling out once they reach a point of maturity that renders questionable their consorting with imaginary dinosaurs. PBS also threw in some younger dinosaur characters like Baby Bop and BJ to broaden the show's appeal. All secondary characters are typically just as nerve-grinding and irritating as the originals, performing equally irritating signature songs and dances. It's no wonder our parents left the room when this came on. As a child, it's all sort of cute and enticing, but as an adult it's just grating.

In case you were worried that kids today might go hungry for the Barney they so desperately crave, you needn't worry. Barney's still churning out the episodes, meaning you may soon be getting a taste of your own karmic medicine when you have your own preschool-age children. Purple, imaginary dinosaur-flavored medicine with bits of cloying song stuck in it. I'm sure all of our parents will gleefully delight in our slow progression to craziness after hearing that damn "I love you" song for the umpteenth time. We put them through it, though, so it's probably only fair we have to have a go at it from the other side.

Friday, January 8, 2010

Children of the 90s' Favorite Card Games


In an age before high stakes online Texas Hold 'Em and the Wii World Series of Poker, it didn't take such a steady stream of ceaseless technology to hold our attention. As kids, we didn't even need to have any cash at stake to enjoy some good old fashioned gaming. A deck of cards from the dollar store was usually more than enough to keep us going for hours at a time. Depending on how traumatizingly competitive your friends were, you could get locked in playing card rematches for days. After all, they called it War for a reason.

By no means did children in the 90s invent any of these card games--far from it. We were a generation still easily engaged and entertained by the same games that had kids for decades before us. Sure, we loved our Gameboys and Sega Geneses*with as much devotion as kids today value their Nintendo DSes or Wii consoles, but we were also pretty satisfied playing a simple card game. As long as it had all of the necessary prerequisite components--rapid hand movements, quick thinking, overarching competition, the potent power to shame one of our unsuspecting and easily agitated friends--we were captivated.

Our favorite games went by many names, but the rules were usually the same. I always marveled at the manner in which these rules were transmitted from generation to generation, kid to kid. Most of us couldn't remember ever learning the rules, but we usually excelled in the arts of slapping jacks and dumping our Speed stockpiles all the same.


Spit/Speed


If you've got exemplary fine motor skills, this is the game for you. Those kids that couldn't hold their scissors right (er, me) always lagged behind in this race against your card-letting opponent. In Spit, both players have five mini stockpiles of card with the top one face up and a hand of Spit cards. In preparation for many office-drone days spent mastering computer solitaire, each player would try to use their available cards to put down the next card in ascending or descending sequence to the card face-up in the middle pile. Sound complicated? It is. I'm still not sure I understand it after that mediocre description.

Once neither of you could play any cards, you could yell "Spit!" and turn over some new cards. It was usually a battle of who was quickest, which is why the other version is more aptly named Speed. What kind of a name is Spit, anyway? In Speed I actually had a prayer of winning because my far-faster opponent couldn't see my cards, but I usually still lost every round regardless.


War


Whoever dreamed this one up no doubt aimed to give it the most bad-ass name to belie its incredible simplicity. Two players have a pile, you each flip up your top card, the one with the higher card takes both, first with all the cards wins. Sounds simple, until you get into a war. That's right, a war. Sounds scary, right? Some hand-to-hand combat, perhaps, or maybe some friendly fire?

You think those things sound warlike, wait till you hear this: you put three cards facedown and one up. The one with the best top card wins it all. I know, I know. Heavy stuff. If you get lucky, you can keep warring until someone wins a massive pile of cards and their opponent pouts in shame. It's all pretty intense, so I'll give you some time to let it all sink in.


Slapjack
I once played this game with a kid who called it "Heart Attack", which I thought was kind of cute but mostly tragic. I prefer Slapjack, which is kind of violent but mostly tasty. Everyone goes around and puts a card on the pile and nothing happens. For many, many rotations. Fun, right? Then, a jack is played, and the fun begins! By fun I mean attempting to slap the deck while more likely inadvertently taking out one of your fellow players. The likelihood of this game to end in injury is extremely high, and chances are even higher that this injury will lead to both tears and tattling.


Go Fish
This one is an old standard, so I felt compelled to leave it in despite the fact that it's not the most exciting of cardgames. I used to like it because we had a special deck of cards with different kinds of fish on it, so instead of asking if you had any threes I could instead inquire as to your possessing any Terry Tunas. It was a fleeting thrill, though, because the game is pretty much only exciting if you're 8 years old or younger. It goes a little something like this: whoever ends up with the most pairs wins. Try to contain your excitement.


Egyptian Ratscrew
This image is from the iPhone version. I want this so badly, and I don't even have an iPhone

The name of the game never phased me as a kid, but really, what? I don't get it. After conducting some diligent research (read: Wikipedia. I do.) the origins of the name remain a mystery. No matter where it picked up the quirky moniker, this game defies categorization.

ERS is, in technical terms, an infinitely more awesome version of the game Slapjack. Don't believe me? Take a break from delighting in your daily dose of nostalgia and go play Slapjack. Now go play Egyptian Ratscrew. Consensus? The level of awesomeness doesn't even compare. It's like comparing Jacks to Aces, which if you play Egyptian Ratscrew you know to be impossible. Jacks are far superior. And so is Egyptian Ratscrew.

It's an indubitably complex games, but here's a subpar summary: everyone gets an equal portion of the fairly distributed deck. You go around in a circle putting a card each face-up on the center pile. Any face card or ace is something of a trump card, bringing you one step closer to ownership of that hefty middle pile. You've got an opportunity to present a trump card of your own, too: for an ace four chances, a king three, a queen two, and a jack one.

There's also many variations of pile-slapping involved, most commonly in the arena of double cards in the middle pile. Slapping can be assigned to other rarer and more delicious anomalies, like sandwiches. This tends to get pretty competitive, resulting in worst-case scenarios like broken fingers, ring-related maimings, and severed friendships. Don't worry, though. It's still awesome.


BS/Doubt

This is a game that teaches children two valuable skills for their future casino gambling experiences: bluffing and swearing. In brief, you go around in the circle and have to put down cards in sequence. You get to put them facedown, though, which means you can lie your head off. One time I got busted trying to put down five queens. Five queens. True story.

If you think someone is lying, you can typically yell "Bullshit!" or in more PG cases something like "Doubt!" or "Bluff!" Those don't really pack the same punch. You're trying to get rid of all of your cards, so you'd want to dump as many as possible on each turn. If you get caught BSing, you have to take the pile. If you wrongfully accuse someone of BSing, you take the pile. It generally leads to a lot of heated arguments, and, appropriately, swearing.



Asshole

Above is the drinking version? Doesn't it look fun?

Speaking of swearing. This is apparently the Americanized version of the Japanese game Dai Hin Min. Really? Dai Hin Min** to Asshole? No wonder people scorn the Americanization of things. It's pretty brutal.

The game involves different rankings, usually called something like president, vice president, treasurer, and asshole. You might not know it, but that's the actual line of succession we use in this country for ascendance to leadership. You better hope nothing happens to that treasurer.

It's kind of complicated, but the gist of it is that you try to get rid of all your cards and, like in real life, holding a higher office affords you certain privileges. I recently discovered that this game is also commonly played as a drinking game, so I'm gonna get on that and let you know how it goes. It sounds pretty promising.


Spoons/Pig

My boyfriend and I had a disagreement about whether or not this game existed, as he was about 87% positive I had just made it up. Luckily in this age of information technology, the internet confirmed what I often suspect to be the case: that I am right. He graciously conceded and I tried to explain the game to him but he still found it to be completely ridiculous, which is probably true. If any of you out there have played it, though, back me up on this one.

You start with four cards apiece and start passing cards around the circle with the goal of getting four of a kind. It sounds simple enough, but it gets incredibly frustrating, particularly after you let that queen go and then three more went by and you're collecting twos and you're almost positive that girl across the circle is too. Really, tempers are flaring here. Once one person has achieved four of a kind, they grab a spoon from the pile in the middle, or touch their nose, or stick out their tongue, or perform whatever pre-agreed upon notion signifies their achievement.

There's always one person who's too caught up making their four-set that they miss out on it entirely and are thus publicly shamed as the loser. I'm not sure if the bitterness translates that well over the internet, but suffice it to say I've been in that situation many, many times, and it's pretty embarrassing. It's like your ultimate fear: everyone is looking at you and mocking you and you have no idea. Scarring.


Enjoy your weekend, children of the 90s! I give you full license to practice any of these as weekend drinking games, feel free to report back on Monday on how that went. I think there's some serious potential here.



*I'm sorry, is that the plural of Genesis? Geneses? Genisises? Someone help me out here.

**Translation: Poor Man. I told you the Americanized version was worse, but I just thought I'd add a supplemental footnote in case any of you innocently pondered if Dai Hin Min translated literally to "asshole"

Thursday, January 7, 2010

The Sandlot


No matter how tough we claim to be, most of us are suckers for a heartwarming sports movie. It's just embedded somewhere deep within our sentimental DNA. We want to resist the urge to tear up involuntarily at hackneyed plot twists and deliberately corny character triumphs, but resistance is generally in vain. It's best to just give in and enjoy the tearful ride.

In The Sandlot, it doesn't matter that the story meanders all over the place and that major chunks plot hinge on rescuing a valuable autographed baseball from the drooly jaws of a giant anonymously evil dog. Wether or not you as an individual enjoy the sport of baseball, you can't deny the charm of a warmhearted baseball movie. There's something sort of old-fashioned and timeless about a ragtag group of perpetual losers who grow together as a team and eventually excel against all odds at their chosen sport. Yes, it's just like Bad News Bears, or The Mighty Ducks (If The Mighty Ducks was about baseball, I mean), or any other number of coming-of-age sports movies, but the underdog story seems to get us every time.



The movie opens on our less-than-heroic child protagonist Scotty Smalls moving to his new home in Los Angeles in the early 60s. Smalls is a hopeless ball player and a self-described egghead, which doesn't seem to bode to well for him socially as the new kid. Though his stepfather Bill is a big enough fan to own a baseball signed by Babe Ruth, he seems generally uninterested in helping Scotty improve his game.

Smalls stumbles upon a junkyard sandlot and meets up with a motley crew of neighborhood boys playing baseball. Smalls joins in and is, of course, terrible, and faces mocking from his fellow players until star player admirable Benny comes to his defense. Under Benny's tutelage, he quickly becomes one of the gang in a way that's only possible in movies. Five minutes later, it seems that the sandlot crew couldn't function without Scotty's significant contributions to the team. Your heart feels warmer already, doesn't it?


In typical coming-of-age movie fashion, we get to see all sorts of humorous anecdotal firsts for our sandlot boys. The Sandlot shows us the world through the eyes of childish wonder and mischief in a time when summer was a time of freedom and playfulness. Our gang engages in first crushes, lusting after the red-suited teenage lifeguard at their municipal pool. In typical movie magic more, Michael "Squints" Palledorous fakes drowning to receive mouth to mouth from the object of the affection, Wendy Peffercorn. As the adult Scotty's voice-over describes it, Squints' action was simultaneously sneaky, rotten, and low...and cool:



Our heroes also manage to scare an entire generation of 90s kids out of using chewing tobacco in what is possibly one of the grossest and most memorable puking scenes of our collective childhoods. If you, like our sandlot friends, ever entertained the idea of chewing tobacco to be like your baseball heroes, simply subject yourself to the sordid scene in which the boys celebrate by hopping on some fast-moving carnival rides. The image of this incessant vomiting all over the ride, the passerby, and the boys themselves was enough to ensure I'd never touch the stuff. Lucky for all of you innocent bystanders, I couldn't actually find a clip online of the kids throwing up all over everything. Perhaps people found it to be in bad taste, though I can't imagine why. Regardless, here's the precursor to their stomach-turning shenanigans:




The boys' lighthearted antics are offset by a darker force lurking behind the boys' beloved baseball diamond. As the new friends bond, the regulars clue Smalls into the legends of the sandlot. They explain that he should never hit a home run past the fence for fear of encountering The Beast, a vicious mastiff who purportedly eats both baseballs and people on a recreational basis:



After Benny maims the group's last baseball with a strong hit, Scotty saves the day by replacing the ball with one from his own house. He fails to realize that the ball is a prized collectors' item, his stepfather's ball signed by Babe Ruth. Scotty hits the ball into Beast territory and is stricken to learn that he jeopardized the fate of such a valuable item. It's pretty priceless when his teammates berate him for losing a ball signed by Babe Ruth, and Scotty muses, "Who's she?"



After a number of elaborate schemes to retrieve the valuable keepsake, the Great Bambino comes to Smalls in a dream, the kids regroup and manage to snatch the ball of The Beast. But, as this is a coming-of-age movie, they can't do it without learning a bunch of lessons, making a new wise friend, and getting a new, better signed ball to replace the mangled one. As we see what becomes of our pals as they grow into adulthood, we just can't help but be moved by the naked sentimentality of it all.

The Sandlot draws us in because it truly gets what it means to be a 12-year old kid in the middle of the summer where all that matters is making friends, getting girls, and playing sports. It's completely devoid of any adult-driven moralizing and worrying. Instead, it gives us the kid-centric world in which imagination runs wild and all that matters is the here and now. The movie doesn't present kids as superheroes or extraordinary individuals; it just allows them to be kids. Oh, and it also gives us a great opening to quote "You're killing me, Smalls!" if any of our friends appear clueless in the art of chocolate/graham cracker/marshmallow artistry. Seriously, you should use it sometime:



Or, better yet, you could just get this t-shirt:

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