Tuesday, January 12, 2010
The Babysitters' Club
In light of the late-breaking 90s news that the Babysitters Club* is being revamped for a new generation of kids, it seems only appropriate to give the BSC some well-deserved Children of the 90s fanfare. I occasionally pick up some flack for my coverage of girly topics, but this time around you're just going to have to deal with it. Things are going to get downright feminine here, so don't say I didn't warn you. We're going to talk about slumber parties and crushes on boys and young female entrepreneurship and you're going to like it, dammit.
The Babysitters Club was a formidable 90s franchise, spawning a series of books, a TV show, a feature film, and countless items of allowance-worthy tie-in merchandise. The series focuses on a group of business-minded middle-school aged girls who form a well-organized club to process and dispatch sitters for local childcare requests. As a child, I revered their detail-orientation and maturity, but as an adult, I find it harder to believe that people would trust these 12- and 13-year olds with their easily breakable infants. Youth notwithstanding, it's probably more impressive that the girls managed to get the whole neighborhood to cave to their demands for hourly rates. These girls were good.
Author Ann M. Martin pumped these books out at regular intervals from 1986 to 2000, producing 213 books selling over 176 million copies. This woman is a veritable BSC-producing machine. She had a unique sense of appeal to tweenage girls, piquing their interest with wholesome stories of everyday obstacles.
Martin gave us all of our favorite stock characters, forever categorizing each of us as "a Mary Anne" or "a Kristy". I always wanted to be a Claudia or a Stacey because of their keen fashion sense and model beauty, but I had a nagging suspicion growing up that I was more of a Mallory. If you've ever read the series, you know this to be a huge bummer. You'll be glad to know I managed to escape the Mallory route by never growing curly red hair, getting glasses, or being born into a family of 10, but it was a close one there for awhile.
It's possible I'm getting a bit ahead of myself, as I have yet to properly introduce you to our cast of characters:
Kristy Thomas: Our fearless leader and self-proclaimed tomboy. In 90s young adult books you could always tell if a girl wasn't particularly into her looks if she wore her hair in a ponytail, and Kristy was no exception. I call it the curse of the Elizabeth Wakefield; God forbid a girl has a bad hair day, these YA authors will forever relegate her to being the serious one. Everyone knows all the real fun-loving girls of YA lit wear their hair flowing and loose. It's pretty much the only symbol we have for the personality of a middle-school aged girl.
But enough of Kristy's lamentable ponytail. Kristy is bossy, outspoken, and sporty. She's generally a fair and benevolent ruler, though occasionally she lets the glamor of her presidency of a suburban middle-school babysitting club cloud her better judgment.
Mary Anne Spier: The requisite quiet and shy girl, Mary Anne is Kristy's best friend. The two are initially neighbors until Mary Anne's dad marries Dawn's mom. At the beginning of the series, her single father is very protective and strict, but all that fizzles out once they integrate with the hippie Schafers. Mary Anne is the first of the girls to have a boyfriend, and let me just say that based on the actor in my Scholastic Book Order's VHS copy of Mary Anne and the Brunettes, Logan Bruno is definitely a catch.
Stacey McGill: Our fun, stylish, blonde model friend. I dotted my i's with hearts for probably six months after I read that was Stacey's signature style. I was hoping I would morph into a Stacey on the merit of my bubbly handwriting alone, but the undertaking was generally fruitless. I guess I just wasn't permed enough.
Stacey is a the club's resident exotic sophisticate, with her New York City nativity, modeling career, and diabetes. I was actually jealous of Stacey's diabetes as a kid. She's special in every way, plus she gets a lot of bonus outpourings of attentions due to her periodic hospitalizations. That's the way my 7-year old mind interpreted it, at least. Some people have all the luck.
Claudia Kishi: The artist of the group. Claudia is funky, candy-addicted, and terrible at all things academic. She's also Asian, giving the group a much-needed breath of diversity, at least until Jessi comes along. If you've ever seen the movie, you know that her poor grades warrant summer school and a hearty performance of the chant, "The brain, the brain, the center of the chain!" Her family is pretty by-the-books, so they're naturally bothered by her outlandish appearance. Treble clef earrings and fringed vests? For shame.
Dawn Schafer: The hippie do-gooder of the group. Dawn is a blonde vegetarian Californian, descriptors that the books treat as generally interchangeable. She and Mary Anne are step-sisters, which causes some rifts from time to time but is generally pretty cool. She eventually moves to California and gets her own spin-off book series, but not before the TV show's Dawn got to hang out with Zack Braff. No, really. He was there when Dawn saved the trees. I've even got the video evidence to prove it:
Mallory Pike and Jessi Ramsey: Our junior members, meaning they are a grade younger than the other girls and thus vastly inferior according to the club's rigid membership standards. Mallory comes from a huge family of freakish gingers and Jessi is black and a ballerina. I'm sure they have other traits, but these are the main ones the books tend to dwell on.
When the TV show premiered, I was decidedly heartbroken that my house's sub par cable didn't include HBO or the Disney Channel. Luckily, through the aforementioned magic of Scholastic Book Orders, I got the full set on VHS. I'm still bitter at whoever taped Oprah over the second half of Stacey's Big Break. You know who you are. Anyway, whether or not you were a fan of the show, hopefully you knew the incredibly catchy theme song:
I'm not embarrassed to admit this song graced a few of our pre-gaming playlists in college. Okay, it's totally embarrassing, but I sacrifice myself at the altar of your collective bemusement at my expense. You're welcome.
There was also an eponymous full-length film starring Rachael Leigh Cook, Larissa Oleynik, and some less famous people. The movie wasn't exactly a box-office blockbuster, but was generally pretty satisfying to fans. I know I'm still heartbroken that I no longer have any technological apparatus on which to play my VHS copy. I did, however, recover this song from the soundtrack for your listening enjoyment. Again, I take full responsibility for my terrible, terrible taste in music as a child.
These girls may not have been extraordinary in any way, but children in the 90s took to them for that reason: they were decidedly ordinary. I imagine if the revamped books catch on, an entirely new generation of girls will fall in love with them all over again. Only this time around, they'll all have iPods and cell phones instead of Walkmans and their own phone lines. A small price to pay for some good old-fashioned wholesome fun, don't you think?
*And yes, I heard about Diablo Cody's Sweet Valley High movie project, but that will just have to wait its turn. Honest to blog. See, I can say that here, cause it makes sense.
Monday, January 11, 2010
Barney the Dinosaur
When you look back wistfully on beloved characters from your childhood, you may notice that some of their back stories were a bit questionable. As a child, I would never dare have questioned the existence of a towering overly jolly purple dinosaur who resided in the abstract realm of our collective imaginations. He could only spring to life from his miniature plush toy existence if we just believed. Too bad when our parents bought us an official licensed Barney stuff toy and we tried to imagine him to life, nothing happened. The power of our actual imaginations had been dulled by the glittering allure of television entertainment. It was a lot easier to watch kids imagine something than to go through the whole ordeal ourselves. So thanks a lot, Barney and Friends. Our parents spent $24.95 on this stuffed Barney and it won't even come alive and interact with us. Sheesh.
Truth be told, Barney's habitation of our imagination was nothing new. Kid's shows have been featured imaginary characters for generations. It's pretty much par for the course for adults trying to make a buck off of children's natural sense of wonderment and naivete. Usually, though, it didn't come out quite as sugar drippingly sweet as Barney and friends. The fact that our friends at Guantanamo use Barney's signature "I Love You" played on loop as a form of auditory torture to detainees probably says it all; I can imagine our parents felt the same way after hearing it blaring from our television sets for the 12th time that day.
That song has a way of lodging itself in your brain to a place where you can't seem to wrangle it free. So, sorry, readers. If you've even begun to inwardly play the song, you're pretty much stuck with it for the day. I guess that's just the power of imagination coming back to bite you in the butt. Tough break.
The Barney the dinosaur character premiered in 1987 in a series of videos called Barney and the Backyard Gang. My family owned these videos, and I played them into the VHS reel was sputtering to cough out its last whirring rotation. I yearned for an imaginary dinosaur friend and accompanying backyard gang with whom I could put on talent shows and have campfire sing-alongs. In my reenactments, though, I pathetically had to imagine not only my dino pal but also summon a nonexistent gang of backyard pals. While now the suggestion of a backyard gang sounds pretty threatening, dangerously proximal, and somehow involving meaningfully-colored bandannas, at the time it seemed like a warm and inviting proposition of friendship.
Barney and the Backyard Gang was adapted for television as Barney and Friends in 1992 as part of the PBS kids' programming block. The show quickly caught on and became a phenomenon for small children. Like many things that appeal to small children, the show was chalkboard-scratchingly irritating to the rest of the world. To justify its presence in our home despite being generally repugnant to anyone over the age of eight, the show's theme song lauded some hefty promises set to the toon of Yankee Doodle:
Barney is a dinosaur from our imagination
When he's tall, he's what we call a dinosaur sensation
Barney teaches lots of things, like how to play pretend
A-B-Cs and 1-2-3s and how to be a friend!
Barney comes to play with us, whenever we may need him
Barney can be your friend, too, if you just make believe him!
Once your adult self has quelled the inevitable gagging from reading these sickly sweet sentiments, consider the educational value of Barney. Yes, the theme song extols Barney as a sort of teaching jack-of-all-trades, bestowing timeless wisdom onto eager young devotees worldwide. Kids may have fallen for his insidious purple charm, but a fair proportion of parents weren't buying it. While they may have sung Barney's praises for his ability to keep their children glued to the TV while they conducted some household chores, they weren't wholly impressed with his purported dissemination of important life lessons.
As a character, Barney isn't a bad guy. He's generally a pretty positive role model for children, save for the fact that he's imaginary and a dinosaur. He's upbeat, optimistic, and an all around decent dinosaur. Barney's relentless cheerfulness, however, has been the subject of critical scrutiny. Some critics claim Barney's overly positive spin on life and lack of attention paid to any negative life experiences could numb children to real emotion. This claim is pretty ridiculous, assuming that the children in question are exposed to any other life experiences than their Barney videotapes. Sorry, researchers. You can try to take down Barney, but he'll just continue his reign of jolly terror. You can't win that easily.
The television version of the show features a different group of kids, continually cycling out once they reach a point of maturity that renders questionable their consorting with imaginary dinosaurs. PBS also threw in some younger dinosaur characters like Baby Bop and BJ to broaden the show's appeal. All secondary characters are typically just as nerve-grinding and irritating as the originals, performing equally irritating signature songs and dances. It's no wonder our parents left the room when this came on. As a child, it's all sort of cute and enticing, but as an adult it's just grating.
In case you were worried that kids today might go hungry for the Barney they so desperately crave, you needn't worry. Barney's still churning out the episodes, meaning you may soon be getting a taste of your own karmic medicine when you have your own preschool-age children. Purple, imaginary dinosaur-flavored medicine with bits of cloying song stuck in it. I'm sure all of our parents will gleefully delight in our slow progression to craziness after hearing that damn "I love you" song for the umpteenth time. We put them through it, though, so it's probably only fair we have to have a go at it from the other side.
Truth be told, Barney's habitation of our imagination was nothing new. Kid's shows have been featured imaginary characters for generations. It's pretty much par for the course for adults trying to make a buck off of children's natural sense of wonderment and naivete. Usually, though, it didn't come out quite as sugar drippingly sweet as Barney and friends. The fact that our friends at Guantanamo use Barney's signature "I Love You" played on loop as a form of auditory torture to detainees probably says it all; I can imagine our parents felt the same way after hearing it blaring from our television sets for the 12th time that day.
That song has a way of lodging itself in your brain to a place where you can't seem to wrangle it free. So, sorry, readers. If you've even begun to inwardly play the song, you're pretty much stuck with it for the day. I guess that's just the power of imagination coming back to bite you in the butt. Tough break.
The Barney the dinosaur character premiered in 1987 in a series of videos called Barney and the Backyard Gang. My family owned these videos, and I played them into the VHS reel was sputtering to cough out its last whirring rotation. I yearned for an imaginary dinosaur friend and accompanying backyard gang with whom I could put on talent shows and have campfire sing-alongs. In my reenactments, though, I pathetically had to imagine not only my dino pal but also summon a nonexistent gang of backyard pals. While now the suggestion of a backyard gang sounds pretty threatening, dangerously proximal, and somehow involving meaningfully-colored bandannas, at the time it seemed like a warm and inviting proposition of friendship.
Barney and the Backyard Gang was adapted for television as Barney and Friends in 1992 as part of the PBS kids' programming block. The show quickly caught on and became a phenomenon for small children. Like many things that appeal to small children, the show was chalkboard-scratchingly irritating to the rest of the world. To justify its presence in our home despite being generally repugnant to anyone over the age of eight, the show's theme song lauded some hefty promises set to the toon of Yankee Doodle:
Barney is a dinosaur from our imagination
When he's tall, he's what we call a dinosaur sensation
Barney teaches lots of things, like how to play pretend
A-B-Cs and 1-2-3s and how to be a friend!
Barney comes to play with us, whenever we may need him
Barney can be your friend, too, if you just make believe him!
Once your adult self has quelled the inevitable gagging from reading these sickly sweet sentiments, consider the educational value of Barney. Yes, the theme song extols Barney as a sort of teaching jack-of-all-trades, bestowing timeless wisdom onto eager young devotees worldwide. Kids may have fallen for his insidious purple charm, but a fair proportion of parents weren't buying it. While they may have sung Barney's praises for his ability to keep their children glued to the TV while they conducted some household chores, they weren't wholly impressed with his purported dissemination of important life lessons.
As a character, Barney isn't a bad guy. He's generally a pretty positive role model for children, save for the fact that he's imaginary and a dinosaur. He's upbeat, optimistic, and an all around decent dinosaur. Barney's relentless cheerfulness, however, has been the subject of critical scrutiny. Some critics claim Barney's overly positive spin on life and lack of attention paid to any negative life experiences could numb children to real emotion. This claim is pretty ridiculous, assuming that the children in question are exposed to any other life experiences than their Barney videotapes. Sorry, researchers. You can try to take down Barney, but he'll just continue his reign of jolly terror. You can't win that easily.
The television version of the show features a different group of kids, continually cycling out once they reach a point of maturity that renders questionable their consorting with imaginary dinosaurs. PBS also threw in some younger dinosaur characters like Baby Bop and BJ to broaden the show's appeal. All secondary characters are typically just as nerve-grinding and irritating as the originals, performing equally irritating signature songs and dances. It's no wonder our parents left the room when this came on. As a child, it's all sort of cute and enticing, but as an adult it's just grating.
In case you were worried that kids today might go hungry for the Barney they so desperately crave, you needn't worry. Barney's still churning out the episodes, meaning you may soon be getting a taste of your own karmic medicine when you have your own preschool-age children. Purple, imaginary dinosaur-flavored medicine with bits of cloying song stuck in it. I'm sure all of our parents will gleefully delight in our slow progression to craziness after hearing that damn "I love you" song for the umpteenth time. We put them through it, though, so it's probably only fair we have to have a go at it from the other side.
Friday, January 8, 2010
Children of the 90s' Favorite Card Games
In an age before high stakes online Texas Hold 'Em and the Wii World Series of Poker, it didn't take such a steady stream of ceaseless technology to hold our attention. As kids, we didn't even need to have any cash at stake to enjoy some good old fashioned gaming. A deck of cards from the dollar store was usually more than enough to keep us going for hours at a time. Depending on how traumatizingly competitive your friends were, you could get locked in playing card rematches for days. After all, they called it War for a reason.
By no means did children in the 90s invent any of these card games--far from it. We were a generation still easily engaged and entertained by the same games that had kids for decades before us. Sure, we loved our Gameboys and Sega Geneses*with as much devotion as kids today value their Nintendo DSes or Wii consoles, but we were also pretty satisfied playing a simple card game. As long as it had all of the necessary prerequisite components--rapid hand movements, quick thinking, overarching competition, the potent power to shame one of our unsuspecting and easily agitated friends--we were captivated.
Our favorite games went by many names, but the rules were usually the same. I always marveled at the manner in which these rules were transmitted from generation to generation, kid to kid. Most of us couldn't remember ever learning the rules, but we usually excelled in the arts of slapping jacks and dumping our Speed stockpiles all the same.
Spit/Speed
If you've got exemplary fine motor skills, this is the game for you. Those kids that couldn't hold their scissors right (er, me) always lagged behind in this race against your card-letting opponent. In Spit, both players have five mini stockpiles of card with the top one face up and a hand of Spit cards. In preparation for many office-drone days spent mastering computer solitaire, each player would try to use their available cards to put down the next card in ascending or descending sequence to the card face-up in the middle pile. Sound complicated? It is. I'm still not sure I understand it after that mediocre description.
Once neither of you could play any cards, you could yell "Spit!" and turn over some new cards. It was usually a battle of who was quickest, which is why the other version is more aptly named Speed. What kind of a name is Spit, anyway? In Speed I actually had a prayer of winning because my far-faster opponent couldn't see my cards, but I usually still lost every round regardless.
War
Whoever dreamed this one up no doubt aimed to give it the most bad-ass name to belie its incredible simplicity. Two players have a pile, you each flip up your top card, the one with the higher card takes both, first with all the cards wins. Sounds simple, until you get into a war. That's right, a war. Sounds scary, right? Some hand-to-hand combat, perhaps, or maybe some friendly fire?
You think those things sound warlike, wait till you hear this: you put three cards facedown and one up. The one with the best top card wins it all. I know, I know. Heavy stuff. If you get lucky, you can keep warring until someone wins a massive pile of cards and their opponent pouts in shame. It's all pretty intense, so I'll give you some time to let it all sink in.
Slapjack
I once played this game with a kid who called it "Heart Attack", which I thought was kind of cute but mostly tragic. I prefer Slapjack, which is kind of violent but mostly tasty. Everyone goes around and puts a card on the pile and nothing happens. For many, many rotations. Fun, right? Then, a jack is played, and the fun begins! By fun I mean attempting to slap the deck while more likely inadvertently taking out one of your fellow players. The likelihood of this game to end in injury is extremely high, and chances are even higher that this injury will lead to both tears and tattling.
Go Fish
This one is an old standard, so I felt compelled to leave it in despite the fact that it's not the most exciting of cardgames. I used to like it because we had a special deck of cards with different kinds of fish on it, so instead of asking if you had any threes I could instead inquire as to your possessing any Terry Tunas. It was a fleeting thrill, though, because the game is pretty much only exciting if you're 8 years old or younger. It goes a little something like this: whoever ends up with the most pairs wins. Try to contain your excitement.
Egyptian Ratscrew
The name of the game never phased me as a kid, but really, what? I don't get it. After conducting some diligent research (read: Wikipedia. I do.) the origins of the name remain a mystery. No matter where it picked up the quirky moniker, this game defies categorization.
ERS is, in technical terms, an infinitely more awesome version of the game Slapjack. Don't believe me? Take a break from delighting in your daily dose of nostalgia and go play Slapjack. Now go play Egyptian Ratscrew. Consensus? The level of awesomeness doesn't even compare. It's like comparing Jacks to Aces, which if you play Egyptian Ratscrew you know to be impossible. Jacks are far superior. And so is Egyptian Ratscrew.
It's an indubitably complex games, but here's a subpar summary: everyone gets an equal portion of the fairly distributed deck. You go around in a circle putting a card each face-up on the center pile. Any face card or ace is something of a trump card, bringing you one step closer to ownership of that hefty middle pile. You've got an opportunity to present a trump card of your own, too: for an ace four chances, a king three, a queen two, and a jack one.
There's also many variations of pile-slapping involved, most commonly in the arena of double cards in the middle pile. Slapping can be assigned to other rarer and more delicious anomalies, like sandwiches. This tends to get pretty competitive, resulting in worst-case scenarios like broken fingers, ring-related maimings, and severed friendships. Don't worry, though. It's still awesome.
BS/Doubt
This is a game that teaches children two valuable skills for their future casino gambling experiences: bluffing and swearing. In brief, you go around in the circle and have to put down cards in sequence. You get to put them facedown, though, which means you can lie your head off. One time I got busted trying to put down five queens. Five queens. True story.
If you think someone is lying, you can typically yell "Bullshit!" or in more PG cases something like "Doubt!" or "Bluff!" Those don't really pack the same punch. You're trying to get rid of all of your cards, so you'd want to dump as many as possible on each turn. If you get caught BSing, you have to take the pile. If you wrongfully accuse someone of BSing, you take the pile. It generally leads to a lot of heated arguments, and, appropriately, swearing.
Asshole
Speaking of swearing. This is apparently the Americanized version of the Japanese game Dai Hin Min. Really? Dai Hin Min** to Asshole? No wonder people scorn the Americanization of things. It's pretty brutal.
The game involves different rankings, usually called something like president, vice president, treasurer, and asshole. You might not know it, but that's the actual line of succession we use in this country for ascendance to leadership. You better hope nothing happens to that treasurer.
It's kind of complicated, but the gist of it is that you try to get rid of all your cards and, like in real life, holding a higher office affords you certain privileges. I recently discovered that this game is also commonly played as a drinking game, so I'm gonna get on that and let you know how it goes. It sounds pretty promising.
Spoons/Pig
My boyfriend and I had a disagreement about whether or not this game existed, as he was about 87% positive I had just made it up. Luckily in this age of information technology, the internet confirmed what I often suspect to be the case: that I am right. He graciously conceded and I tried to explain the game to him but he still found it to be completely ridiculous, which is probably true. If any of you out there have played it, though, back me up on this one.
You start with four cards apiece and start passing cards around the circle with the goal of getting four of a kind. It sounds simple enough, but it gets incredibly frustrating, particularly after you let that queen go and then three more went by and you're collecting twos and you're almost positive that girl across the circle is too. Really, tempers are flaring here. Once one person has achieved four of a kind, they grab a spoon from the pile in the middle, or touch their nose, or stick out their tongue, or perform whatever pre-agreed upon notion signifies their achievement.
There's always one person who's too caught up making their four-set that they miss out on it entirely and are thus publicly shamed as the loser. I'm not sure if the bitterness translates that well over the internet, but suffice it to say I've been in that situation many, many times, and it's pretty embarrassing. It's like your ultimate fear: everyone is looking at you and mocking you and you have no idea. Scarring.
Enjoy your weekend, children of the 90s! I give you full license to practice any of these as weekend drinking games, feel free to report back on Monday on how that went. I think there's some serious potential here.
*I'm sorry, is that the plural of Genesis? Geneses? Genisises? Someone help me out here.
**Translation: Poor Man. I told you the Americanized version was worse, but I just thought I'd add a supplemental footnote in case any of you innocently pondered if Dai Hin Min translated literally to "asshole"
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