Monday, April 12, 2010

The Simpsons



At this point, The Simpsons has been on the air so long it's difficult to remember it was once a fledgling enterprise; at this point its presence has become so ubiquitous it's pretty much just one long unending stretch of syndication and reruns. While now the show holds court as the longest-running sitcom, at the time of its debut in 1989 the notion of a adult-targeted animated television series had many critics scoffing. After all, cartoons are for kids. If you're going to make a show for grown-ups, why not cast it as a live-action series with real actors? It just didn't add up.



Matt Groening and friends were clearly onto something, though, based on not only the incomparable longevity of the series but also judging from the innumerable grown-up animated shows that spawned in its wake. Although the show's main target audience was adults, many family-focused groups took issue with the allegedly poor behavioral example the show espoused. Bart became an easy target for outrage as critics spoke out against his irreverence and misbehavior met with little to no discipline. For those of us out there relying on television to parent our children, this was bad news indeed.

The Simpson family made their television debut as a short on the Tracy Ullman show in 1987, featuring parents Homer and Marge, children Bart and Lisa, and baby Maggie. The animation was crude and the voices were rough around the edges, but the show's initial concept has remained largely untouched since its premiere. Groening named the characters after his own family members, replacing his own name with Bart, an anagram for "brat." Aside from some tinkering with the Lisa character, the characters America met in these late-80s shorts remain largely frozen in time.



Their audience, of course, has aged considerably, but there's something reassuring about the sameness and reset-button quality of unchanging television. Aside from the quality of the writing, that is. You can't stay hip and irreverent forever, though The Simpsons held onto their satirical credibility for an impressive run. Quantity and quality are always difficult factors to balance, and quantity usually emerges victorious in the end. Regardless, the show deserves credit for its incredible perseverance in the face of lagging ratings. As long as Dan Castellanetta is still there interpreting the scripts' "annoyed grunt" as "D'oh!", there will be a considerable group of people willing to to tune in.

In an amazing feat of faithfulness, the original 1987 cast still provides voices for today's shows. After 21 seasons, these voice actors have established some pretty cushy job security.We can't chalk it all up to rah-rah solidarity and deep commitment to art, though; the almighty dollar played a pretty major role in their extensive retention. At $400,000 an episode for reading off of a script in the comfort of a sound studio, it's seems like a tough offer to refuse. In defense of their exorbitant paychecks, the voice actors employed by The Simpsons are indeed talented and multifaceted. Observe, a clip from the cast's appearance on Behind the Actor's Studio:



Like any good merchandising machine, the show introduced a number of catch phrases into the modern vernacular. They could hardly print the slogan-emblazoned t-shirts fast enough. Bart's signature "Ay Caramba!" "Don't Have a Cow, Man" and the ever-popular "Eat my Shorts" caught on quickly. Some American schools banned Simpsons apparel on the basis of its rebelliousness and in-your-face anti-authority attitude. There's nothing like tv-driven neologisms to really bring out the censor in our humorless figures of minor authority.

The Simpsons established a number of well-known and easily recognizable hallmarks throughout its run. The show's writers specifically chose the town name of Springfield as the basis of a long-running gag, concealing the city's location and giving vague misleading clues about the Simpsons' home state. The opening sequence also features Bart in full old-school punishment mode, forced to write "I will not ______________" or some such reprimand 100 times over on the classroom blackboard.



The show was no stranger to controversy, embracing its role from an early date as a source of social commentary and tongue-in-cheek satirical digs. The Simpsons has caught flack from a variety of sources, including the Rio de Janeiro tourism board for an episode which they claim depicted Brazil as a crime-ridden, pest-infested hellhole. The elder Bush president also stirred things up in 1992, declaring in an address to the National Religious Broadcasters convention that "This nation needs to be closer to the Waltons than the Simpsons." In typical Simpsons fashion, creator Matt Groening shot back, "Hey, the Simpsons are just like the Waltons. Both families are praying for an end of the Depression." Burn.

Perhaps no contemporary show has embraced the celebrity cameo and guest star role to the gratuitous extent of The Simpsons. Some celebrities had ongoing gigs with The Simpsons playing recurring fictional characters, such as Phil Hartman, Jon Lovitz, and Kelsey Grammar. Others, like Michael Jackson and Mel Brooks, made memorable one-time appearances. The show actually holds the Guiness Book of World Records title for "Most Celebrities Featured on an Animated Series." Who knew such a thing existed, but it's apparently a valid claim to fame. It just goes to show, if you get specific enough with your criteria, we can all be bragging-rights worthy record holders someday. Someday.



It's far from high art, but The Simpsons has had more than its fair share of influence over the last 20-odd years. It doesn't hold quite the level of impact on social commentary as it did during its popularity heyday, but the show's persistence in the media marketplace is admirable. So long as Bart is still out there serving as a bad role model for children and imploring us to eat his shorts, The Simpsons will remain a pervasive element of pop culture in our society. in And hey, when that's over and done with, there's always syndicated reruns. So many, many reruns.

Friday, April 9, 2010

Memorable Dance Scenes in 80s and 90s Movies


There are certain movie moments that have an enduring impact, resonating with film-watchers long after they've left the theater or turned off the DVD. Dance scenes in particular resonate well with movie fans. When executed well, these moments have the power to morph into iconic imagery, inspiring their fair share of parody and mocking. We may all be sick of Pulp Fiction dance knock-offs, but it's a testament to the original that it's spawned so many lesser imitators. Much, much lesser.

While some of these movies may predate some of us children of 90s' birthdates by a year or two, their popularity was long-standing enough to make them a memorable part of our childhood. Whether you blame on VHS or incessant TV re-running, these movies are well-known to kids coming of age in the 90s. Plus, it would be pretty difficult to compile a list of favorite dance movie moments while completely overlooking the 80s; the easy cheesiness of 80s movies was a prime breeding ground for iconic dance scenes.

Just to be clear, there's a fine line in defining these categories here at Children of the 90s. Avid readers (I'm probably flattering myself here) may remember a feature entitled "80s and 90s Spontaneous Group Dance Scenes Where Everyone Knows Exactly What to Do." This blog has never been short on specificity. If we're splitting hairs, we (okay, I) may as well set some ground rules for these entirely different set of dance scene movie moments:

1. They're generally in character. Most of these moments don't have us suspending our disbelief at completely uncharacteristic behavior from our principal actors. The moves might be over-the-top or silly, but these dances are reasonably within the parameters of the characters' behavior and ability.

2. They may be prerehearsed. Unlike the She's All That style prom dance phenomenon, the majority of these dances involve some sort of choregraphing backstory. In the case of the 80s movies, these rehearsals are best shown to us in the form of a training montage, culminating in the achievement of a tough move timed at the most climactic moment in the corresponding background music. If the moment does occur spontaneously, it's realistically within the ability of our stars.

3. They usually involve relatively few dancers. Instead of large scale Fame-style scenes that could now be classified as formidable flash mobs, plain old "dance moments" are mostly sparsely populated affairs.

With those rules that I've just made up firmly in place, it's time to meet our contenders for memorable 80s and 90s movie dance scenes:


(I've Had) the Time of my Life (Dirty Dancing)


dirty dancing - time of my life (video)2
Uploaded by carlson.

Oh, how I once longed for Jennifer Grey's dress in this scene. It probably wouldn't be quite so twirly without the dancing talent, but I like to think wearing it would have given me the motivation to learn. Few of us can ever hear "(I've Had) the Time of my Life" without immediately thinking of the big lift at the end. It's also purportedly the third most popular song played at British funerals. That fact is from Wikipedia, so take it as you will, but if it's true it's incredibly ridiculous.


What A Feeling and Maniac (Flashdance)?



If you ever need inspiration for costuming yourself for an 80s party, look no further than Flashdance. This movie is an 80s cliche goldmine, from it's ripped-neck off the shoulder t-shirts to the ubiquitous leg warmers. The movie also serves as a great guide for how to cast your dance movie with a non-dancing star through heavy reliance on misleading body doubles. If she's wearing the same leg warmers, it's got to be the same person, right?



Footloose (Footloose)



Based on movie industry standards, we're all just a mere six degrees from starring in this movie. Really makes you feel a part of it, doesn't it? Kevin Bacon plays Ren, a city teen who finds himself in an oppressive small town with a serious aversion to rock n' roll. I do mean serious. Sense of humor isn't really the town's strong suit. Somehow, though, Ren stages a full 180, and everyone realizes just how great rock music and dancing can be. It's cheesy, but everyone seems to be having such a genuinely good time it's tough not to get caught up in it.


You Can Never Tell (Pulp Fiction)



This scene is pure Tarantino, a man who's vision can be pretty divisive. His work is very stylized, full of personal trademarks, meta-references, and usually reliant on a nonlinear storytelling method. Whether you love him or you hate him, it's tough to deny the appeal of this scene. Something about it just works. Maybe it's the way they seem to be taking themselves so seriously, or possibly it's the thrill of seeing John Travolta back in dancing action. Whatever it is, it all adds up to an incredibly memorable dance scene.


Tango (Scent of a Woman)



This truly is a beautiful scene, expertly choreographed and set to the instrumental "Por Una Corbeza". It's quieter and less outwardly dramatic than some of the dances on this list, but it's moving in its own right. As Lieutenant Colonel Slade tells Donna, "If you make a mistake and get all tangled up, just tango on." Wise words, indeed.


Old Time Rock n' Roll (Risky Business)



When I first started living by myself, I had to constantly repress my impulse to don men's briefs and some Wayfarer sunglasses while blasting some Bob Seger. After watching this movie, it can become a tough prospect to resist. That and turning your home into an impromptu brothel. Really, we all fall into that trap from time to time

Risky Business established Tom Cruise as a bona fide sex symbol, shaping his career for the better part of the next decade or so. Recently, his public image has gone sort of the way of Britney Spears; that is, their names were once used as incredibly favorable comparisons, they're still putting out arguably solid work, but their forays in crazy public behavior has led to a drop in their celebrity stock. Whenever I see clips of Tom Cruise couch-jumping with glee or accusing Matt Lauer of glibness, I try to block it all out with the image from the above scene. It's pretty powerful--it usually does the trick.



Chopsticks/Heart and Soul (Big)



Big is big on heart, effectively capturing the earnestness of children before they're inevitably ravaged by the cynicism of imagination-crushing adulthood. It may sound bleak, but there are moments of reprieve when we can transport ourselves back to our childhood mindset. That's why you're here reading, after all.

Tom Hanks plays a magically aged man-child, and his innocence and enthusiasm is contagious to his adult peers. Some might argue that this is not a dance per se, but if you've ever attempted any sort of cohesive melody on the giant piano mat at FAO Schwarz you know it takes an incredible amount of kinesthetic coordination. Dance or not, it's pretty darn heartwarming.



Dancing in Heaven (Girls Just Want to Have Fun)



It's entirely possible this movie played a significantly smaller role in your childhood than in mine, but as someone whose family owned a very limited number of VHS tapes my daily watching regimen was regularly split between this movie and The Sound of Music. On the sum of these alternating days, I watched Girls Just Want to Have Fun something like 200 times, yet I never managed to master the dance at their DTV final on-air competition. This movie's got the requisite 80s montage and tons of great dancing footage, not to mention some awesome costumes. If you ever see Helen Hunt's lizard hat in a thrift shop somewhere, please pick it up for me. I promise to pay you back.


Doesn't this all just make you want to have a life-affirming dance moment in your day? It seems like the perfect culminating event to wrap up your day's story line. Imagine how much more interesting a day at the office would be if the climax of your workday was marked by a Baby and Johnny-style dramatic lift? That's the world I'd like to someday live in. Someday.

Thursday, April 8, 2010

Nintendo Game Boy


These days we have hundreds of games on our phones constantly at our immediate disposal, but once upon a time a portable video game was a real novelty. Back in the 90s, we were far more easily impressed with what may now be classified as basic technology. While today we might discount a video game system entirely if it fails to achieve HD picture quality and super realistic audio, at the time of the Game Boy's inception we were more than satiated by a few loosely connected moving pixels and a hearty round of irritatingly repetitive tones masquerading as background music. In case you can't quite hearken back to this simpler gaming time, allow this video to serve as a handy reminder:



Yes, that's right: the outrageous new game tetris! Spoken in a booming, can't-contain-his-raging-excitement voiceover, no less. This used to be the kind of stuff that truly impressed us. The revolutionary new video link wasn't too shabby, either. It may look primitive now, but this head-to-head portable gaming technology unleashed a wave of uncontrollable child excitement. Not only could we sneak this bulky, boxy gray battery-operated wonder into class with us, we could also connect to our friends' Game Boys under the desks.

Today, we might be irritated if we have to wait five seconds for a game to load, so it can be tough to recall a more patient, more easily entertained time. Upon the release of the Game Boy, many of us were pretty psyched just to learn it lasted a then-impressive 10 to 30 hours without a battery change. It might sound shoddy to us now, but contemporary handhelds could blow through batteries in as little as two hours. That endless battery life-sucking cycle is so expensive it makes crack addiction seem like a real bargain. No, Game Boy delivered on its promises to give us a better handheld video game device, and we reaped the benefits for hours. Well, 10 to 30 hours worth of benefits. We still had to keep a lot of batteries on hand.

At about ninety bucks a pop, Nintendo Game Boys were relatively cheap in comparison to their competitors' models. It may not have been in the reasonable reach of every family, but it made video games far more accessible. Our parents may have felt some guilt at allowing us hours of brainpower-zapping Game Boy time, but these things were incredibly effective at shutting us up for extended stretches of time. Ninety dollars is a relatively small price to pay for some peace and quiet. Well, sort of. If they failed to enable the mute button, our families had the pleasure of listening to endless hours of this:



Brings back the memories, doesn't it? I can almost feel the Tetris tetronimoes gradually gaining speed and eventually outwitting even the savviest of my shape-turning strategies. I've already waxed poetic at length here about the virtues of Tetris, but its profound impact on my childhood warrants extended examination. Tetris has all the makings of a true addiction. Have you ever noticed if you play Tetris frequently enough, you begin thinking in shape-fitting combinations? It even haunts your dreams. True story.

Tetris may have initially been the default favorite game because it came bundled with the purchase of an original Game Boy, but other games quickly achieved massive popularity as well. The Super Mario Land series was very well-received by Game Boy users, giving us new worlds and characters for our old buddy Mario. Super Mario Land was actually the first choice for bundling with the original Game Boy release, but Nintendo replaced it with Tetris on the assumption that Tetris held a more gender neutral appeal. As a girl who loved Mario games, I'm not totally buying the gender stereotype-enforcing reasoning, but there's probably some truth to it.



Yeah, that ad totally tells us to "give Mario a happy ending." Like I said, these were simpler times. Or maybe just times in which we were less aware of potentially hilarious double entrendres. Maybe.

Many of us also sought to "catch 'em all" in the persistently popular Pokemon games, the several versions of which sold millions of Game Boy cartridges worldwide. Considering the creator's idea for the Pokemon series was sparked by his experiences with childhood insect collecting, it turned out much cooler than you might expect. Of course, you couldn't actually kill the Pokemon, they'd just pass out for a brief nap. You could, however, link to your friends' Game Boys and trade Pokemons. That part was pretty cool. It didn't quite make up for the no-kill environment, but to be fair, the Pokemon fainting was kind of adorable.




The Legend of Zelda series was also a major seller, proving kids everywhere love solving puzzles and defeat dungeons. The plot's main storyline centered around the task of rescuing the princess Zelda, which seems to have been a major Nintendo archetype of the time. This commercial is for the NES version of the game, not the Game Boy one, but it's so hilarious I just have to share it with you. From the "WHOA! NICE GRAPHICS!" to the rad rap and the disclaimer about your parents helping you set it up, this is pure, unfiltered early-era Nintendo goodness:



Following the release of the original came the more compact Game Boy Pocket and my personal favorite, the Game Boy Camera. I never actually had the privilege of owning one of these beauties, but it remains a long-standing dream of mine even after the technology has gone defunct. I'm still not totally sure what the appeal is, but it may have had something to do with the fact that digital cameras were still a novel concept at the time. We can take photos on just about anything these days, but there was something sort of endearing about taking them with a Game Boy, don't you think?



Nearly ten years after the release of the original Game Boy came the new edition in the form of the Game Boy color. It's a little humorous now how minimally colorized the screen actually looks in the first commercial, but at the time it was a pretty impressive innovation. By this point, we were well on our way to achieving the clear and colorized graphics of today's small gaming devices.



The Game Boy wasn't the first handheld video gaming system on the market, but Nintendo's product was both accessible and successful. For those of us who lost countless hours to Tetris and Pokemon, we may not be any wiser for it, but maybe we exhibit quicker finger flicking reflexes. That's got to come in handy someday, right? I'm sure of it. Now if you'll excuse me, I'm off to go listen to that Tetris music on repeat. It's just that good.

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